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3D Computer Modeling
CSCI 140 Fall 2004
Christopher Maggitti
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Christopher Maggitti Final Scene
 2nd-hand Toy 
Inspiration

I'll be honest...I scrapped my first idea of...well I won't tell ya...but it had similar themes, just a different setting.  The basic idea, once I had presented what it was I wanted to focus on, was actually inspired by my wife.  At least, the idea of having an alleyway scene.  I did know that I wanted the focus of the scene to be on this doll and the idea of "what is one person's trash may be another's treasure."  The child was also a given, the capture of her motion...her reaching out in discovery of this new-found treasure.  The mood I wanted was pretty basic, a bit dark, with the main subject area (that around the doll) to be spotlighted, giving a dramatic flare, really reinforcing the idea of discovery.

Story

A small innocent girl, poor yet carefree, plays late into the evening around the cramped streets of her family's downtown neighborhood.  Fighting pirates and hiding from ghosts, her imaginative adventures lead her to a dark and dusty alleyway.  Here she discovers, much to her delight, that someone has lost and abandon a perfectly good friend.
ObjectsalleywayChris
 wall lampsChris
trashcanChris
 garbage bagsChris
girlChris
 moogle dollChris
 catwalksChris
  
Texturesconc05.jpghttp://www.noctua-graphics.de/english/fraset_e.htm
 iron03.jpghttp://www.noctua-graphics.de/english/fraset_e.htm
 brick01.jpghttp://www.noctua-graphics.de/english/fraset_e.htm
 wood01.jpghttp://www.noctua-graphics.de/english/fraset_e.htm
 wood03.jpghttp://www.noctua-graphics.de/english/fraset_e.htm
 plast02.jpghttp://www.noctua-graphics.de/english/fraset_e.htm
 brick02.jpghttp://www.noctua-graphics.de/english/fraset_e.htm
 dirt07.jpghttp://www.noctua-graphics.de/english/fraset_e.htm
 greenwall.jpghttp://www.trsearch.org/Media.php?action=getitem&dbitem=1383
 chrome_splotchhttp://www.absolutecross.com/graphics/textures/texpack2_1.php
Problems and Solutions

The making of this scene was actually really fun for the most part.  I knew what I wanted and how I wanted it to look, making it really easy to have a list of components and a basic scene setup.  For modeling, the Moogle was the fun part.  It is made of of just a lot of high polygon balls which were carefully magneted to form the shapes.  The alleyway presented little problem to make except for scale maybe, since I didn't really have measurements to work from. To make things even easier, all the alleyway really is, is a bunch of singular standing walls.. there really are no buildings behind them.

Problems...not too many this time, sort of.  Lighting, of course, the bane of all newish 3D modelers everywhere, struck once again.  This time it was with the lamps in the scene.  Finding a reasonable medium of lightshed that could be justified considering what time of day it was, was difficult.  Enough fiddling though, got me a reasonable result.  Next was space.  The alleyway was pretty narrow, but still, it lacked (and sorta still lacks) the bunches of free drifting trash and little weeds that are common.  I did what I could to fill space with the bags and cans, but time did not allow me go go further.  Speaking of time, it was a BIG issue in this project.  End of the semester is not a pretty sight for many students, myself included.  Lastly, there was the mapping of the girl figure.  I made her from Poser, but the export codecs I have didn't include the colors she had mapped with the model.  Luckily the model still retained the information for surfaces, so I was able to color her that way.  I attempted to utilize UVImaginator (which is an excellent program) to try and do more detailed mapping, but unfortunately I couldn't grasp the concepts quickly enough to finish.
Time Frame

not provided

References

Essential Lightwave book

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