Ranger's Home
Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2004
Curtis LaMalfa
PREVIOUS     NEXT

Curtis LaMalfa Final Scene
 SNAKES IN SPACE! 
Inspiration

My main inspiration for this peace was to make a symbolic representation of the yin and yang.  In the Asian culture, yang is represented in animal form as the Dragon, and also has characteristics of being high, hot, bright, strong and powerful. Ying is the polar opposite of yang and so the snake or phoenix is represented as yin.  I chose to go for the snake because trying to render feathers in a realistic way seemed like a strange and bizarre form of suicide. 

The animal forms do not only represent the ying and yang.  I have also made the dragon rising above the snake, a orange color (which by the color theory is determined to be hot and explosive), and was supposed to be attacking the snake.  Unfortunately, I didn’t seem to get that point across in the end result.  The Snake is also low, defensive, and blue (which represents calmness and is receding).
ObjectsDragonCurtis LaMalfa
 SnakeCurtis LaMalfa
 SkyCylindorThingyCurtis LaMalfa
TexturesDragon Scales are a scanned image (scales03or2.jpg and scales03bw.jpg) fromRattle Snake Portrait of a Predator by Manny Rubio pg 68
 SnakeSame as the Dragon
 SkyCylindorThingy  galazy02.jpg provided byAstronomy Picture of the Day Website
   
   
Problems and Solutions

My main problem was going to be modeling the bodies of the snake and dragon.  How was I going to make two separate models be adjustable?   I felt that I couldn’t model them separately and then just throw them into layout because it would involve way to much tweaking in a painful manner.  I attended the rigging party provided way back in October that showed how you could animate a character with the use of skelegons.  So my snake and dragon are actually modeled as really long cylinders with a lot of sections.   In each section is a skelegon.  Once in layout you convert your skelegons into bones and viola!  Your model is now completely flexible and adjustable to your needs.  This also made the texturing much less painful because it follows the shape of your cylinder and raps with the shape. 
Time Frame

Modeling and Rigging:  16 hours not including time it took to learn how it all came together.  And in all honesty I could probably recreate the bodies alone in about 30 minutes.  The faces were by far the longest and most frustrating part.

Texturing:  8 hours main time including looking in the library and the internet for suitable textures and finding someone who had a decent scanner.

Rendering: Each render took about 10 – 15 minutes to render with medium anti-aliasing and radiosity turned on with the default settings.
References

Modeling a Lizard - http://www.flay.com/text/modelingalizard.htm

Ranger's Home
Advising
Research
Instruction
2003 Fall
2004 Spring
2004 Fall
CSCI 140
Assignments
Calendar
Gradebook
Syllabus
Tutorials
Galleries
Desk
Group
Final
CSCI 145
2005 Spring
Amber Armstrong | Brian Barrera | Jeff Bohlin | Eugene Chung | Brandon Coomes | Juliana Correa | Dave Cross | Raul Damian | Vanessa Diaz | Chris Distefano | Mark Filanov | Eric Flores | Chris Fravert | Jayme Ghisletta | Mark Griffin | John Hartley | Kenneth Hibdon | Daniel Hirsmuller-Counts | Scott Iverson | Dan Krieger | Curtis LaMalfa | Steve Liebenberg | Christopher Maggitti | Chris Marrs | Peter Mazen | Jaime Meredith | Jordan Nassie | Cindy Nava | Robin O'Connor | Garrett Okusako | Rusty Robbins | Heather Rust | Mike Schulz | Jon Spayer | Kate Stoddard | Joel Tamblyn | Jeff Underwood | Vince Yamamoto | Jerry Zigounakis
Ranger's Home | Advising | Research | Instruction | 2003 Fall | 2004 Spring | 2004 Fall | 2005 Spring

  Mailto: ranger@ecst.csuchico.edu
  ranger@ecst.csuchico.edu

Maintained by Maintained by Freedom - Website Content Management System.   Developed by Diverse Network Associates Inc. Designed by Diverse Network Associates - Web Design, Programming, Networking, Technology.
© Copyright 2004 Diverse Network Associates, Inc. All rights reserved.