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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2004
Chris Fravert
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Chris Fravert Final Scene
 Sailing 
Inspiration

In high school I did a painting very similar to this image. The painting however was never finished and remains locked up in a closet in the high school art room. This is the evolution of that painting.
 
Aesthetics

Again I was aiming for serenity, realism and self expression. I wanted an analogous color combination beginning with a sky blue, only to be offset by the whites and pinks. The lighter values in the picture give it a very serene feel. Tranquility is the main. Realism was also somewhat forfeited in the pursuit of style and gestalt.
  
ObjectsSailboatChris Fravert
 OceanChris Fravert
   
ImagesOcean image map (Modified)nis-lab.is.s.u-tokyo.ac.jp/nis/im g/ocean.jpg
 Background image (Modified)www.global-dialog.org/graphics/ocean-clouds.wisdom.jpg
 (All other textures are standard lightwave surfaces modified in surface editor by Chris Fravert)
How the Objects were created
 
The sailboat body was created using a spline tool. This in turn allowed me to create polygons in-between the points. The deck, cabin, windows, sails and wheel are simple shapes manipulated by “modifiers”. The railing was created by the spline tool then the rail extrude. The sailboat was cloned twice to make the other two in the scene.
 
The ocean is created by a simple polygon with a bump map, fog and two image maps for the patch color effect.
 
Problems and Solutions
 
When I created the shape of the hull I wasn’t really paying attention to the amount of points I made to create the desired line. This resulted in the loss of doing a “make curve” which is really a bad thing. The solution to this was to create the ribs of the boat hull individually. This allowed me to create a polygon in the desired shape. This however was a very tedious and difficult task that took up a lot of time.
 
Natural looking sails have a very interesting shape. The amount of twist and bend and the points that connect are very difficult to recreate in lightwave without an advanced understanding of the tools. So I simplified the shape of the sail to appeal to a platonic design that people would immediately recognize as a sail. This lowered the realism but salvaged the image as a whole (by not having some obvious, obnoxious and poorly modeled sail).
 
Water tutorials were tedious and the desired effect was never achieved. So I tried to attack the water problem myself by using a bump map and some image maps. I think it worked out pretty well.



Time Frame
 
The shape of the hull was the main problem. The intricacies and round about way of achieving it required about 3 or 4 class periods. The rest of the boat including the sails took about two. Fighting with lightwave to achieve the ocean, natural sail shape and sky wasted about 1-2 class periods. Layout and lighting took 1. Photo editing was the only thing done outside of class and took around 2 hours.
References
 
none provided
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