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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2004
Kate Stoddard
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Kate Stoddard Desk Scene
 Childhood Sunset 
Inspiration

This desk is almost an exact duplication of my bedroom desk as a child.  There are a few details that I couldn’t add because of my skill with Lightwave.  The desktop, though wood, like this one, was originally very dark, but I felt like it would be too hard to see.  I also used to have a lot of stuffed animals lined up on it, but apparently those are really hard to make in Lightwave and I only had time to attempt one.  The walls were a combination of pink and blue (the colors that my parents painted them) and so was the body and drawers of the desk.  My aim was to recreate the desk as realistically as possible, making it look like it was built into the wall and textured.  I put the crayons and crayon box and a few childish drawings on the desk to enhance the idea that it was a child’s room.  I also really wanted the light to be a nightlight, again, to give the idea that the desk was in a child’s room.  Because the light was a nightlight, I decided that it would be interesting if the window scene was a sunset, and added a “window” on the other side of the room, so the rosy pink sun light could light up the room.

ObjectsDeskKate
 Pictures on DeskKate
 Picture on WallKate
 CrayonsLightwave(with color modifications by Kate)
 Crayon BoxKate
 WallsKate
 CarpetingKate
   
TexturesNightlightKate
 Window FrameKate
 Sunset Picturepirlwww.lpl.arizona.edu/&/sunset.jpg
 PencilKate
 GlassKate
 Teddy BearKate
   
TexturesWoodLightwave(with Modifications by Kate)
 MetalLightwave(with Modifications)
 PlasticLightwave
 Translucent PlasticLightwave(with Modifications)
 DeskKate
 Paint/StuccoLightwave(with modifications)
 Carpetoriginal jpg @ www.naturalhomeproducts.com/1421sampleboards.html (altered in Aura by Kate)
 Crayon BoxKate
 GlassKate
 Bear's ClothKate
Problems and Solutions

My biggest problem was getting the textures to work.  I tried several times before I was able to figure out how to make the wood look the way I wanted.  The worst part was the bump map.  I still don’t know if I understand it all very well.  I finally got to the point where I could make a texture stand out using the bump map, but it didn’t always have the effect that I wanted.  I did this on the carpet, to make the loops seemed raised, but instead, it just gave the floor lots of dark ugly spots!  I lowered the bumps and that seemed to work better.  Once I finally felt that I had more of an understanding regarding textures, I experimented using one that I designed myself in Aura.  I really wanted to add a stuffed animal or a toy, but I just didn’t have time.  I also wanted something that looked like fur for the teddy bear, but I couldn’t get the texture to apply correctly, no matter what type of surface wrap I used: planar, cubic, spherical.  If I had had more time, I would have tried to fix that, but I didn’t.
References

Glass     (www.3dworldmag.com/stoppress/ realisticglass_tutorial.pdf)
Texture/Bump Map     (http://www.newtek.com/products/lightwave/tutorials/surface/texture_building/texture_building.html)


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