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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2004
Dave Cross
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Dave Cross Desk Scene
 Art Deco Desk 
Inspiration

The inspiration for this scene was rather simple. I was looking for something that looked stylish yet was created from simple geometric solids. So I “Googled” art deco furniture and found lots of really interesting ideas. Then I used images of furniture that I would like in my dream office and did what I could with it. I really enjoyed the challenge of creating models that, for me, required a lot of reasoning and scratch work.
ObjectsDeskDave
 HutchDave
 ClockDave
 VaseDave
 Lava LampDave
 PencilDave
   
TexturesDesk Inlayhttp://www.3dxtra.cygad.net/
 Desk Woodhttp://www.3dxtra.cygad.net/
 Desk Crosscuthttp://www.3dxtra.cygad.net/
 Faux Painthttp://www.bigfoto.com/sites/galery/
Parquet Floorhttp://www.bigfoto.com/sites/galery/
 All other textures are LightWave presets (occasionally modified)
Problems and Solutions

The biggest problem was just not having enough time to tweak on the textures and lighting. When I went to render the scene on the lab before the presentation, I found that a render would take at least five hours. Most of us just do not have that much lab time available. My advice to anyone just starting this project is to get a full render done at least two labs before the due date. In my case I had unknowingly set up a really hairy render. Although glass is a required component in the scene, when you combine a lot of glass with internal lights and translucent material, the render times just skyrocket. Issues that I would like to address in this scene are the rather spotty lighting, which is a little too dramatic and breaks focus from the desk. Also the oil drops in the lava lamp cause a rather strange shadow on the desk.
 
Some useful tools are the snap to grid option in the modeler display options. This will allow you to create things to the right scale much faster. Also make sure you try all the plug-ins for modeling.

References

The tutorial at: http://www.liquid-arts.de/techniques.htm really helped me with what need to be done for good glass texturing, although I didn't use all the techniques mentioned in it.

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