| | | Juliana Correa | | Desk Scene | | | Balamb Dorm | |
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| | Inspiration
My favorite video game is Final Fantasy VIII. Even at the very beginning of the game, the main character has access to his bedroom. Right away, at the beginning of the Desk Scene assignment, I thought of Squall's bedroom. The room I created was Squall's bedroom with my own aspects.
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| | | Objects | Walls (three) | Juliana | | | Bed (and headboard) | Juliana | | | Desk | Juliana | | | Books (two) | Juliana | | | Bookcase | Juliana | | | Gunblade Case | Juliana | | | Triple Triad (mat and cards) | Juliana | | | Picture | Juliana | | | Diploma | Juliana | | | Wallscroll | Juliana | | | Wall light | Juliana | | | Floor, Ceiling | Juliana | | | | | | Textures | Floor, Wall, Wood | http://astronomy.swin.edu.au/~pbourke/texture/ |
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| | Problems and Solutions
My biggest problem was the technical aspects. Lightwave froze on me more times than I would care to say. Since I rendered at home, my home verion of lightwave didn't allow me to save layouts, so it was a substantial problem when lightwave froze on me -- I'd loose everything in layout. My home version of lightwave also decided that the way it would render would be checkered, so in the end, I had to come to school and redo everything. And... of course, even at school lightwave froze on me. Aside from the technical problems, I wish I'd had another weekend to work on the project. Time was the second biggest problem, especially since I'd gotten sick.
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