| | | Eugene Chung | | Desk Scene | | | The Simple Life | |
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| | Inspiration
My original scene was to create a broken room. Every single object in the room was damage in some way. However, after a few days of working, I found out with my current skills I might have issues to even create a simple room with simple objects. At the end, I decided to make an easier room to meet the dead line, and to be familiar with the Lightwave’s complicated control. I tried to create a modern room with interesting shapes and lightning with combination of wood, metal, and dim light. The result turned out pretty good.
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| | | Objects | Desk | Eugene | | | Pencil | Eugene | | | Glasses | Eugene | | | Lamp | Eugene | | | Chair | Eugene | | | Room/Wall | Eugene | | | | | | Textures | Lightwave textures (Wall, glasses, and so on) | | Images | Eugene (Carpet, wood, background, and newspapers) |
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| | Problems and Solutions
The biggest problem I have for this project is getting familiar with the control in Lightwave, and the time. The control issues were resolved by reading the books and asking classmates. To meet the deadline, I removed a lot of objects I have in mind in order to create a deliverable. However, the results came out pretty good. It’s not the best, but I think I am ready to take on the next challenge since I understand the tools a lot better.
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