Ranger's Home
Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2004
Syllabus
Course Information    Course Objectives    Course Outcomes    Grading   

Course InformationTop of Page


Course
CSCI 1403-D Computer Modeling3 Units(TRACS 10935 & 10936)
Section
LectureWednesday1:00 - 1:50 PMPLMS 102
Lab 2Tuesday & Thursday4:00 - 5:50 PMOCNL 251
Lab 1Tuesday & Thursday6:00 - 7:50 PMOCNL 251
 
Contact
InstructorClarke Steinback, Ph.D.
OfficeO'Connell 230
Telephone
Emailranger@ecst.csuchico.edu
Web Pagehttp://www.ecst.csuchico.edu/~ranger/
Office Hours
Monday3:00to4:00 PM
Wednesday5:15to6:15 PM
Thursday3:00to4:00 PM
 
Description
This course uses 3-D modeling and animation software in developing 3-D computer models and creating presentation of those models in story-telling still scenes. The tools, techniques, and topics studied will include basic and advanced 3-D modeling tools, 3-D scene layout, lighting, texturing, and rendering. 1.0 hour discussion, 4.0 hours activity.
 
Prerequisites
CSCI 040
 
Materials
USB Flash Disk (Recommended) or PC Zip disk; Internet Access
 

Course ObjectivesTop of Page

  • All students will be able to analyze and solve 3-D modeling and scene creation problems, and to continually upgrade their knowledge and skills.
  • All students will be effective communicators (oral and written) and be able to function effectively as members of multi-disciplinary teams.
  • All students will have an appreciation for the individual and society concerns regarding 3-D modeling, scene development and artistic endeavors, and they will be aware of the impact of their work on the individual, and society.
  • Those students seeking to be applied graphics professionals will have the skills to use and design new and innovative composition that meet individual, business, and societal needs.
 

Course OutcomesTop of Page

  • An ability to apply knowledge of basic 3-D modeling and scene creation principles
  • An ability to design 3-D models and scenes as well as to analyze models and scenes
  • An ability to design 3-D scenes to meet desired needs and tell an effective story
  • An ability to function on multi-disciplinary teams to create effective 3-D models and scenes
  • An ability to identify, formulate and solve issues and problems involved in creating effective 3-D models and scenes
  • An understanding of professional and ethical responsibilities of creating 3-D models and scenes
  • An ability to communicate effectively to graphics professionals and to patrons
  • An ability to utilize the Web as a learning tool and resource
  • A knowledge of contemporary issues in 3-D modeling and scene development
  • An ability to use the techniques, skills, and current tools necessary for 3-D modeling and scene development

GradingTop of Page

AspectComponentDue DatePointsPercentTotal
ProjectsPencil Project5 February 2004252.5%60.0%
Desk Scene Project2 March 200410010.0%
Group Project8 April 200420020.0%
Final Individual Project11 May 200420020.0%
Technique Tutorial24 February - 6 May 2004757.5%
PresentationsPortfolio Presentation10 February 2004252.5%15.0%
Desk Presentation2 & 4 March 2004252.5%
Group Presentation8 April 2004303.0%
Final Presentation11 & 13 May 2004404.0%
Tutorial Presentation24 February - 6 May 2004303.0%
EvaluationsPortfolio Presentation Evaluations10 February 2004101.0%10.0%
Desk Presentation Evaluations2 & 4 March 2004151.5%
Group Presentation Evaluations8 April 2004151.5%
Final Presentation Evaluations11 & 13 May 2004303.0%
Tutorial Presentation Evaluations24 February - 6 May 2004303.0%
CritiquesCritiques of Desk Scenes11 February 2004404.0%15.0%
Critiques of Group Projects20 April 2004404.0%
Critiques of Final Projects19 May 2004454.5%
Critiques of Tutorials24 February - 6 May 2004252.5%
Total100.0%
 
An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects of the class being necessary, but not sufficient to pass the class.

In this course you are being graded as an individual and you must do your own work.  Academic dishonesty will result in failure for the assignment and may result in failure for the entire course.  See University policies:  Academic Honesty and Code of Student Rights and Responsibilities.

Assignments will be weighted by difficulty and will be graded on design, style, documentation, correctness, and completeness.  Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Those assignments that are to be turned-in via paper must be turned-in at the start of the specified lecture.

Late assignments receive an automatic 20% penalty and an additional reduction of 20% for every additional week.  If you are unable to take an examination or if you miss an assignment due  date because of illness or emergency, you must present verifying written documentation.

 
  
Links:Academic Honesty
 Code of Student Rights and Responsibilities
  
  
  
 
Ranger's Home
Advising
Research
Instruction
2003 Fall
2004 Spring
CSCI 140
Assignments
Calendar
Gradebook
Syllabus
Tutorials
Galleries
CSCI 245
2004 Fall
2005 Spring
CSCI 140 | Assignments | Calendar | Gradebook | Syllabus | Tutorials | Galleries
Ranger's Home | Advising | Research | Instruction | 2003 Fall | 2004 Spring | 2004 Fall | 2005 Spring

  Mailto: ranger@ecst.csuchico.edu
  ranger@ecst.csuchico.edu

Maintained by Maintained by Freedom - Website Content Management System.   Developed by Diverse Network Associates Inc. Designed by Diverse Network Associates - Web Design, Programming, Networking, Technology.
© Copyright 2004 Diverse Network Associates, Inc. All rights reserved.