|
| | CSCI 140 | 3-D Computer Modeling | 3 Units | (TRACS 10935 & 10936) |
|
|
| | Lecture | Wednesday | 1:00 - 1:50 PM | PLMS 102 | | Lab 2 | Tuesday & Thursday | 4:00 - 5:50 PM | OCNL 251 | | Lab 1 | Tuesday & Thursday | 6:00 - 7:50 PM | OCNL 251 |
|
|
|
|
| | Monday | 3:00 | to | 4:00 PM | | | Wednesday | 5:15 | to | 6:15 PM | | | Thursday | 3:00 | to | 4:00 PM | |
|
|
|
| This course uses 3-D modeling and animation software in developing 3-D computer models and creating presentation of those models in story-telling still scenes. The tools, techniques, and topics studied will include basic and advanced 3-D modeling tools, 3-D scene layout, lighting, texturing, and rendering. 1.0 hour discussion, 4.0 hours activity.
|
|
|
|
|
| USB Flash Disk (Recommended) or PC Zip disk; Internet Access
|
|
|
| | - All students will be able to analyze and solve 3-D modeling and scene creation problems, and to continually upgrade their knowledge and skills.
- All students will be effective communicators (oral and written) and be able to function effectively as members of multi-disciplinary teams.
- All students will have an appreciation for the individual and society concerns regarding 3-D modeling, scene development and artistic endeavors, and they will be aware of the impact of their work on the individual, and society.
- Those students seeking to be applied graphics professionals will have the skills to use and design new and innovative composition that meet individual, business, and societal needs.
| |
|
|
| | - An ability to apply knowledge of basic 3-D modeling and scene creation principles
- An ability to design 3-D models and scenes as well as to analyze models and scenes
- An ability to design 3-D scenes to meet desired needs and tell an effective story
- An ability to function on multi-disciplinary teams to create effective 3-D models and scenes
- An ability to identify, formulate and solve issues and problems involved in creating effective 3-D models and scenes
- An understanding of professional and ethical responsibilities of creating 3-D models and scenes
- An ability to communicate effectively to graphics professionals and to patrons
- An ability to utilize the Web as a learning tool and resource
- A knowledge of contemporary issues in 3-D modeling and scene development
- An ability to use the techniques, skills, and current tools necessary for 3-D modeling and scene development
| |
|
| | | Aspect | Component | Due Date | Points | Percent | Total | | Projects | Pencil Project | 5 February 2004 | 25 | 2.5% | 60.0% | | Desk Scene Project | 2 March 2004 | 100 | 10.0% | | Group Project | 8 April 2004 | 200 | 20.0% | | Final Individual Project | 11 May 2004 | 200 | 20.0% | | Technique Tutorial | 24 February - 6 May 2004 | 75 | 7.5% | | Presentations | Portfolio Presentation | 10 February 2004 | 25 | 2.5% | 15.0% | | Desk Presentation | 2 & 4 March 2004 | 25 | 2.5% | | Group Presentation | 8 April 2004 | 30 | 3.0% | | Final Presentation | 11 & 13 May 2004 | 40 | 4.0% | | Tutorial Presentation | 24 February - 6 May 2004 | 30 | 3.0% | | Evaluations | Portfolio Presentation Evaluations | 10 February 2004 | 10 | 1.0% | 10.0% | | Desk Presentation Evaluations | 2 & 4 March 2004 | 15 | 1.5% | | Group Presentation Evaluations | 8 April 2004 | 15 | 1.5% | | Final Presentation Evaluations | 11 & 13 May 2004 | 30 | 3.0% | | Tutorial Presentation Evaluations | 24 February - 6 May 2004 | 30 | 3.0% | | Critiques | Critiques of Desk Scenes | 11 February 2004 | 40 | 4.0% | 15.0% | | Critiques of Group Projects | 20 April 2004 | 40 | 4.0% | | Critiques of Final Projects | 19 May 2004 | 45 | 4.5% | | Critiques of Tutorials | 24 February - 6 May 2004 | 25 | 2.5% | | Total | 100.0% |
| |
|
|
| | An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects of the class being necessary, but not sufficient to pass the class.
In this course you are being graded as an individual and you must do your own work. Academic dishonesty will result in failure for the assignment and may result in failure for the entire course. See University policies: Academic Honesty and Code of Student Rights and Responsibilities.
Assignments will be weighted by difficulty and will be graded on design, style, documentation, correctness, and completeness. Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Those assignments that are to be turned-in via paper must be turned-in at the start of the specified lecture.
Late assignments receive an automatic 20% penalty and an additional reduction of 20% for every additional week. If you are unable to take an examination or if you miss an assignment due date because of illness or emergency, you must present verifying written documentation.
| |
|
|
|
|