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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2004
Winter Wonderland
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Patrick Nelson Group Scene
Vanessa Payne  
Adelchi Paolozzi  
Gary Wong  
 Winter Wonderland 
Inspiration

As strangers when embarking on this group project, the four of us first had to obtain a feeling for one another's preconceived notion of what their group project would portray.  After tossing a few ideas around, we came to a conclusion that we had similar interest in depicting the outdoors as opposed to an indoor or underwater scene.  From that point, we threw out ideas varying from a beach scene to a sea scene to a mountain scene.  We all had a common fascination of having water and mountains, and so the obvious scene was a lake nestled within a cluster of gigantic mountains.  It was at that juncture that the most interesting ideas then came flowing and each member became fixed on objects they felt would most complete our scene; a cabin, a fence, a boat, and of course, a plethora of trees.  It was with this compilation of ideas and visions that we came to create our Winter Wonderland.
  
ObjectsBoatGary
 CabinVanessa
 FenceGary
 LakeGary
 MountainsPatrick
 RockAdelchi
 SnowAdelchi
 TreesPatrick
 TerrainAdelchi
 SkyLightwave
   
TexturesBoatGoogle
 Cabin SidingGoogle
 DoorGoogle
 FenceDigital Photo
 GateDigital Photo
 RockLightwave
 SnowAdelchi
   
Bump MapsBoatGary and Google
 Cabin SidingVanessa
 FenceGary
 WaterLightwave and Google
Problems and Solutions

The initial problem we ran into was creating the mountains.   It was found through much time and effort that the dilemma of creating accurate mountains was easily solved by a flat disk and a displacement map.  The next difficulty was due to the sheer magnitude of the mountains and lake in relation to the rest of the scene. We worked around this potentially tragedy by working on two different size grids, one at 500 meters for the large objects, the rest on a 5 meter grid for the layout of the smaller objects.

The water proved to be a tough creation, as well.  The bump map and transparency had to be positioned and skewed to perfection for us to approve the appearance of the water as realistic.  The use of displacement maps and multiple layers were trying, but the end product was well worth the effort.  A strive for excellence was the key to the completion of this final scene, one of which we are all very pleased to call our own Winter Wonderland.
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