| Problems and Solutions
Ben The sea was relatively straightforward. I used a tutorial to create its surface. The waves were more difficult. It was hard to figure out how to go about creating them. I ended up just lathing to create an uprising. Overall, the hardest part of this scene I think was figuring out what to do. We kept throwing around ideas and changing them. Were almost all set on recreating a Star Wars scene, but scrapped that idea for a castle scene.
Keo I had one problem with making this island. The polygons does not behave the way I wanted it to or at least that I thought I wanted it to behave. I wanted the polygons to come out like how I selected the points put it would come out triangles that point outwards. This was the main problem I had. I fought with solutions of to fix it but could not find a solution. I just went with the triangles pointing out and modified them so they would look or fit to what the island would look like.
I expressed my doubt to my group member about this island would work to look the way I wanted it too. Amber suggested I look up real ocean cliffs to get an idea of what to do to make it look realistic. I did and found that the cliff island had layers in them. They are rectangular shaped, like bricks. So I took this into consideration to find a technique on how to make this type of island cliff. I found that I would start with one layer that is about 5 feet high that is circular. I used the disc tool and created the layer. I then made a square that would be used to cut out the layer to create the texture of the island cliff. I Boolean the outside edges of the layer. I made a copy of that layer and sized and rotated it and moved it up so it would stack up on top of the 1st layer to get a natural look to it. I repeated these two steps until I got my desired height and look of the island cliff I wanted.
Amber - I concentrated on the castle. It was basically made up of simple shapes, such as rectangles, triangles, circles, and hexagons. I made little cut outs in the some of the towers as windows openings. I had some issues with making some of the cut-outs, and I use the knife tool to cut out strange edges. I modeled the castle to be slighting non-symmetrical like the castle that I found. I textured the castle, the castle wall, and the grass around the castle. Texturing took me a while, to find the right color and texture. I attempted to apply some bumping on the castle as well. I colored the grass to look more realistic, by adding some other colors to show the imperfections. I textured the roofs with a pre-set metal texture and changed the settings so it would catch light and object reflections.
Leon- The hardest part of skytracer was choosing which one too run with. With skytracer it was hard to go wrong and get a bad result, each attempt created a new and sometimes more interesting result. The dragon was for me a great experience in learning all the tools, no particular tool was utilized more than another.
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