| Problems and Solutions
Kevin Kim:
The problems I encountered were mainly concerning the suit of armor. I did not know how intensive the modeling part of this object would be and started building it the wrong way. I thought that I could build a skeletal structure first and then build details from that. I soon found out that it is often difficult to alter original objects to include more details. I had to scrap a lot of my work and remodel parts of the armor. I decided to use my initial objects as a lower layer to the suit of armor and build parts on top of it. I was also being very critical of the object and spending too much time on it. Since it is not the focal point of our scene, I should have spent less time worrying about perfecting it.
With the texturing on my armor, I had problems loading up the presets that Lightwave provided for metals. For some reason, the shiny chrome/steel/silver textures were just dull and black on my computer. I asked a friend about this, and he advised me to just play around with the settings and make my own texture. With some initial help, I eventually created a metal-like surface from trial and error. I also ran into very small problems concerning UV Maps and Bump Maps. Even with the tutorials, UV Maps did not seem very natural to me. I still don't understand why dragging points a certain direction result in the UV Map stretching in the opposite direction.
Khue:
Problems that arise while working with my objects were mostly with adding bones my objects. For the knight I made it was really hard to get the bones work like how it was suppose to. When moving the different joints, the polygons got messed up because I didn't do the weight map correct. Also a major problem that I ran into was that I couldn't add weight map to a high polygon object. In the case of the knight for some reason the weight map couldn't be applied to his hair because it had over 3,000 polygons and froze modeler every time I tried. I did manage to solve this problem though. The solution was to add the hair after applying the weight map had been applied to the rest of the body.
Cheng:
One of the problems I had when creating my figure was trying to get it to pose for the camera shots. First I started out by creating the figure in the pose I want, in Modeler, but without the bones it was hard trying to create that pose, because I would have to manipulate many points on the figure, and I knew that took too much time. The solution to easily move my figure into a pose was to use bones. Now, with bones, I could have total control over how to pose my figure in Lightwave. Overall, from this assignment, I learned how to apply bones to objects, and work with other members of my group.
Matt:
The majority of my problems involved the stairs. I wanted them a certain way, so the side were curved inward. I so to get the railings to match up I had to use a spline guide and use the rail extrude tool to shape the railing. After I got that done everything else wasn't to bad. It took me a long time to get the flame of the torch to look right, I used a distant light with some gradients and procedurals lay over it. The effect of it was very pleasing. I spent a lot of time configuring the Camera and the lighting for each render. To get the blood to look right was also a problem, we wanted a splattered effect, so it took some time to get that.
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