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3D Computer Modeling
CSCI 140 Spring 2004
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Kyle Crawford Group Scene
Luke Machado  
Mike Watson  
Carl Mitchell  
 Medieval Murder Mystery 
Inspiration

Our inspiration for the group project was to create a scene that depicted a situation that would lead our viewers to imagine a story.  In order to make it more interesting, we set the scene in medieval times.  What can be understood in our scene is that someone has been murdered in his/her sleep by a villain, who has apparently stolen treasure from his/her treasure chest.  Upon further inspection, it appears the villain entered then departed the bedroom by a secret trap door next to the bookshelf.  The rest of the details of the crime are left to our viewer's imagination.



  
ObjectsTableKyle
 SpoonKyle
 ForkKyle
 PlateKyle
 BowlKyle
 GobletKyle
 Candle LampKyle
 Treasure ChestLuke
 Bed w/Bloody BodyLuke
 SwordLuke
 BookshelfMike
 MaceMike
 DaggerMike
 CoinMike
 SpearMike
 Room ArchitectureCarl
   
LightingMoon Lighting VolumetricCarl
 Torch Lighting Point LightingCarl
 Candle Lighting Volumetric Lighting with Lens FlareCarl
   
LayoutKyle, Luke, Mike, Carl 
Write-upKyle 
Problems and Solutions

One of the problems Mike and Luke encountered was making objects that would show up in the dark setting.  The solution they came up with was to give surfaces a small amount of luminosity, usually between 5-10%.  It made the objects just light enough to show up in the room.  Kyle, Luke and Mike also made some objects slightly disproportionate to other objects in the scene.  But this was easily corrected in layout by using the stretch tool to make the objects proportionate.

The lighting was a great test of Carl's patience, and only through sheer determination was he able to provide the lighting the group wanted. Carl took on a trial and error approach with the lighting. He used no tutorials with his lighting, though he did receive some advice and pointers from Dr. Steinback and Brandon. Originally, the volumetric moon lighting was attempted with one light, however that did not work, so Carl made it three lights. In the end, thanks to ray trace, he was able to drop back to one volumetric spotlight to provide the moonlight. The torch was yet another test, and it was Brandon that showed Carl that volumetric spotlights were not the answer, but rather a point light. Unfortunately, that lost the ability to cast the shadow of the suspect leaving. Last was the candlelight, which seemed to have more problems then the rest of the lights. Carl was finally able to fix this by making some adjustments Kyle's object. In all, the lights were extremely time consuming, and only through perseverance was the lighting effects able to be accomplished.

We ran into problems losing saved objects.  At one point near the end, the whole lighting set-up was lost.  The only solution for this problem was for Carl to redo his prior work.  There was also a problem with our candle light which was supposed to light our table.  Its bright point wasn't showing up, but the rest of the light was filling too much of our room.  It took fine tuning, but we got it right by the end.  

We also spent a long time perfecting our layout.  Our original idea was to have moonlight pouring through three windows highlight three important parts of the scene.  We actually moved our bed slightly into the wall then angled the camera to avoid the error to better light the bed, our primary object of focus.  Setting the rest of the room up without it looking absurd, and capturing correct camera angles took a little time as well.

Overall, I think our group completed our project relatively smoothly and we're happy how it's turned out.    
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