| Problems and Solutions
One of the problems Mike and Luke encountered was making objects that would show up in the dark setting. The solution they came up with was to give surfaces a small amount of luminosity, usually between 5-10%. It made the objects just light enough to show up in the room. Kyle, Luke and Mike also made some objects slightly disproportionate to other objects in the scene. But this was easily corrected in layout by using the stretch tool to make the objects proportionate.
The lighting was a great test of Carl's patience, and only through sheer determination was he able to provide the lighting the group wanted. Carl took on a trial and error approach with the lighting. He used no tutorials with his lighting, though he did receive some advice and pointers from Dr. Steinback and Brandon. Originally, the volumetric moon lighting was attempted with one light, however that did not work, so Carl made it three lights. In the end, thanks to ray trace, he was able to drop back to one volumetric spotlight to provide the moonlight. The torch was yet another test, and it was Brandon that showed Carl that volumetric spotlights were not the answer, but rather a point light. Unfortunately, that lost the ability to cast the shadow of the suspect leaving. Last was the candlelight, which seemed to have more problems then the rest of the lights. Carl was finally able to fix this by making some adjustments Kyle's object. In all, the lights were extremely time consuming, and only through perseverance was the lighting effects able to be accomplished.
We ran into problems losing saved objects. At one point near the end, the whole lighting set-up was lost. The only solution for this problem was for Carl to redo his prior work. There was also a problem with our candle light which was supposed to light our table. Its bright point wasn't showing up, but the rest of the light was filling too much of our room. It took fine tuning, but we got it right by the end.
We also spent a long time perfecting our layout. Our original idea was to have moonlight pouring through three windows highlight three important parts of the scene. We actually moved our bed slightly into the wall then angled the camera to avoid the error to better light the bed, our primary object of focus. Setting the rest of the room up without it looking absurd, and capturing correct camera angles took a little time as well.
Overall, I think our group completed our project relatively smoothly and we're happy how it's turned out.
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