| Problems and Solutions
Jenny The big problem that I had was the coloring of the bird. I used the bitmap image to make the bird in the right proportions. I used the same image to wrap around the body of the bird to make it look like it had feathers and the right coloring for the camera angles we were going to use. The projection was planer around the Y axis and I had to resize the image to make it fit. I think that it turned out very well. It was a lot easier then I thought it was going to be.
Bruno To create the bucket handle I needed to use the Rail Extrude. I started by creating my rail and my extruded object, then I put my extrude object at the end of the rail with the right orientation. Surprisingly, the extrusion was nothing as I expected! After several retries, I figured out that LightWave was taking the other end of the rail for the bas point of the extrusion. I then moved my extruded object to the other end of the rail and got the good result!
Josh
To create the boat wasn't as hard as you think but it takes a long time. I used a tutorial to make the frame. I made all the points and connected the points into lines. After that I used spline patch to fill the hull and get the curve that you want. I probably had to make a couple hundred spline patches. Some of the complex curves didn't want to patch so I had to re do the shape and cut up the shape into smaller simple shapes. After that the rest was pretty simple except the texturing. I couldn't find or make the type of flooring that I wanted so I ended up taking a floor pattern and putting it under diffuse. That way I could still put a picture in on top of a bump map. After all that I'm pretty happy about the results.
Jon
I had two main problems with this. Getting the water to look real, and getting sky tracer to work right for me. I followed a lot of tutorials on how to make water and I could just never get any of them to look the way that I wanted it too, I couldn't even get them to look like the picture in the tutorial itself. So my solution to this was I took everything I learned from each tutorial, and applied them to create my own water that after surprisingly not much effort I was able to accomplsih with some pretty good realistic features. The problem wiith sky tracer was with getting my sun to stay in place, I found that by naming a light specifically for the sun that it would lock onto it, only I had to load it each time I started lightwave. There was also a problem with baking the sky, but that was easily fixed but just not baking the sky. Other than that, everything else was just a good learning experience.
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