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3D Computer Modeling
CSCI 140 Spring 2004
Bermuda Squares
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Jennifer Klimish Group Scene
Jon Ballard  
Josh Pasos  
Bruno Gohier  
 Bermuda Squares 
Inspiration

Welcome to the Bermuda Triangle

There is a place on earth where travelers get lost for some mysterious reason Boat crews go crazy and sink the boat, planes get disoriented and crash. The myth is still frightening water and air travelers from around the globe This place is called the Bermuda Triangle.

Hopefully, if you get lost in this place, you still have a chance to find your way out Fred the seagull lives there on an old lost buoy and knows a lot about the place. Since he is a bird, he has this 6th sense that guides birds through migration and knows exactly where he is even though the buoy keeps on moving.

Fred will exchange good information and directions for anything a desperate lost sailor has to offer. That's why his buoy is full of goodies! But those who don't trust Fred might never see the coast again.



  
ObjectsSeagullJennifer
 CapJennifer
 Water surfaceJon
 SkyJon
 AlgaeJon
 BubblesJon
 BoatJosh
 BuoyBruno
 GoodiesBruno
 Sand & RocksBruno
References 
Seagull bitmapwww.stanford.edu/group/ Urchin/nathistory.html
Wood bitmapwww.grsites.com/modperl/tile.cgi?dir=wood&fn=wood011&ext=jpg
Freezbee bitmapwww.corbeilbus.com/ publicite.html
Rust bitmapgraphics.stanford.edu/courses/ cs448c-00-fall/
MacDonalds bitmapwww.cvjm-noettingen.de/.../ macdonalds.gif
Hawaiian bitmapwww.stretchtext.com/ order.html
Fish bitmapwww.cs.unc.edu/.../pmc/models_poly_tex/ fish.jpg
Flagshttp://www.wave.net/upg/immigration/flags.html
Stickershttp://www.savetheearth.org/stickers.html
 http://www.wickedcoolstuff.com/guporost.html
Boat wood bitmap 
Problems and Solutions

Jenny
     
The big problem that I had was the coloring of the bird.  I used the bitmap image to make the bird in the right proportions.  I used the same image to wrap around the body of the bird to make it look like it had feathers and the right coloring for the camera angles we were going to use.  The projection was planer around the Y axis and I had to resize the image to make it fit.  I think that it turned out very well.  It was a lot easier then I thought it was going to be.

Bruno
     
To create the bucket handle I needed to use the Rail Extrude. I started by creating my rail and my extruded object, then I put my extrude object at the end of the rail with the right orientation. Surprisingly, the extrusion was nothing as I expected! After several retries, I figured out that LightWave was taking the other end of the rail for the bas point of the extrusion. I then moved my extruded object to the other end of the rail and got the good result!

Josh

To create the boat wasn't as hard as you think but it takes a long time. I used a tutorial to make the frame. I made all the points and connected the points into lines. After that I used spline patch to fill the hull and get the curve that you want. I probably had to make a couple hundred spline patches. Some of the complex curves didn't want to patch so I had to re do the shape and cut up the shape into smaller simple shapes. After that the rest was pretty simple except the texturing. I couldn't find or make the type of flooring that I wanted so I ended up taking a floor pattern and putting it under diffuse. That way I could still put a picture in on top of a bump map. After all that I'm pretty happy about the results.

Jon

I had two main problems with this.  Getting the water to look real, and getting sky tracer to work right for me.  I followed a lot of tutorials on how to make water and I could just never get any of them to look the way that I wanted it too, I couldn't even get them to look like the picture in the tutorial itself.  So my solution to this was I took everything I learned from each tutorial, and applied them to create my own water that after surprisingly not much effort I was able to accomplsih with some pretty good realistic features.  The problem wiith sky tracer was with getting my sun to stay in place, I found that by naming a light specifically for the sun that it would lock onto it, only I had to load it each time I started lightwave.  There was also a problem with baking the sky, but that was easily fixed but just not baking the sky.  Other than that, everything else was just a good learning experience.
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