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3D Computer Modeling
CSCI 140 Spring 2004
Mike Watson
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Mike Watson Final Scene
 A Day at the Ballpark 
Inspiration

I have always been interested in the way baseball stadiums are designed because, unlike any other sport, no two baseball fields are exactly alike.  I wanted to create a park that incorporated elements from some of my favorite baseball stadiums while also adding some unique design elements of my own.  What I ended up with is the park you see here.

ObjectsInfield dirtMike
 GrassMike
 BasesMike
 Home plateMike
 Pitching rubberMike
 Chalk linesMike
 Outfield fenceMike
 Foul poleMike
 Pitchers moundMike
 AirplaneLightwave
 Palm TreesLightwave
Support column in right fieldLightwave
 Scoreboard facingLightwave
   
TexturesAll textures Lightwave presets modified by Mike
Problems and Solutions

The first problem I encountered was making realistic looking grass.  I found that making artificial turf was a lot easier than trying to make natural grass.  I also had difficulty making the surface of the infield dirt.  I ended up using the Lightwave preset for an orange peel and changing the color.  To make realistic chalk lines I created a box that was about three inches thick and used the cloud texture in Lightwave.
 
Lighting was not very difficult unlike my previous projects.  Because I was doing a well lit outdoor scene, the lighting was even.  My lone light source in the scene is the Sun in SkyTracer, which I used for my sky.

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