| | | André Nguyen | | Final Scene | | | Dreaming | |
| |
|
| | Inspiration
This semester is my introduction to 3d modeling, but I’ve always enjoyed character creation and animation (in 2-D). I’m not big on traditional “fantasy,” but I do enjoy creating my own fantastic scenes and characters, which is why my theme is fantasy. The idea behind the scene is that the girl is a peasant girl and she is not allowed to do “manly” jobs, such as fighting threatening creatures. The shot of her looking out the window is her imagining what it would be like to battle creatures. Fun fact: In that window shot, she’s not wearing any pants.
| |
|
|
| | | Objects | Monster | André | | | Girl | André | | | Everything else | André | | | | | | Textures | All texture/bump map files were created by André using Photoshop. | | | Other textures were Lightwaves procedural textures. |
| |
|
| | Problems and Solutions
My biggest problem was with animation/layout related things. When you have objects with multiple layers, rotating all those objects at once can result in strange placement on the stage. I’m not sure why layout does this (as everything had the same pivot point), but it caused a lot of extra work (like putting eyeballs back in the head).
I still have problems with perfecting weight maps after I bone a model. I learned a lot from the character I made in the group project, so rigging was a lot easier this time (and went a LOT faster). I discovered procedural textures (finally) and also texture layering. Pretty much every surface has a procedural texture, a UV map, and a bump map. Even the girl’s skin has a procedural texture on it, which is hardly noticeable, but I think that is what makes that successful. | |
|
|
|