| | | Josiah Munsey | | Final Scene | | | BioGecko Assassin | |
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| | Inspiration
I actually saw one of these while roaming Chico at night about five weeks ago. It was awesome and I decided to make one. No, actually I saw a shape in an image during art history class that looked like a lizard head. I doodled with some lizard images and came up with a biomechanical lizard that looked very similar to the one in my scene. The lizard is a futuristic combination of a real lizard and robotic parts. This would give the lizard advanced abilities like being able to moving really fast and the ability for humans to program the lizard to do various missions. The title of this image was inspired, actually suggested, by Brendon.
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| | | Objects | All objects | Josiah | | | | | | Textures | Lizard skin bump map from unrecorded free web image source. | | | Parts of Cement Texture from | http://perso.club-internet.fr/lemog/ | | | Metal Bump map on lizard armor | http://perso.club-internet.fr/lemog/ | | | Various other images used for bump maps | http://perso.club-internet.fr/lemog/ | | | All other textures are modified Lightwave presets or made in Lightwave Surface Editor |
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| | Problems and Solutions
I was having problems getting the cement to look like cement with the procedural textures. The solution I came up with was to incorporate some cement photo’s from the web. This made it look way more realistic. Also, I was trying to get the cement on the “floor” look wet and I couldn’t get it to reflect stuff. I solved this by placing a second flat plane (textured like dirty water) just a few millimeters above the floor.
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