| | | Cheng Lor | | Final Scene | | | The Human Factory | |
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| | Inspiration
My inspiration came from robotic technology. Here’s the story I made up for the future of robots and humans. In the past, humans have been making robots to enhance their lives. After centuries later, humans became very lazy, causing more robots to be made. Soon after, the robots’ population took over, & the human race died off. Now robots roam the world, and they’re trying to bring back the humans. Artistic Side In my scene, I made it look complicated, because I want the eyes of my audience to look all over the place. Basically, I want the scene to look busy, because these robots are hard at work trying to bring the humans back. Another artistic perspective was the used of the colors red and green. I chose these specific colors, because I know that in color theory, these colors complemented each other. Lastly, to make a resting spot for the eyes of the audience when looking at the scene was to include a cool blue color for the screen of a monitor in the scene. This color represents the only spot in the scene that is less busy for the eyes. Technical Part In my scene, I learned how to use many tools in Layout. For the lighting, I used the tradition lighting method. The key-light is green, the fill-light is white, and the back-light is also white. For posing the robots, I used bones to move the arms, legs, body, and head to the pose I want. To achieve a shot with depth of field, I used the camera’s properties to adjust the desire effect.
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| | | Objects | Room | Cheng | | | Tables | Cheng | | | Array of Infants in Capsules | Cheng | | | Robots | Cheng | | | Large Scanning Machine | Cheng | | | Chemical Lab Bottles | Cheng | | Textures | Chemical Tubes | Cheng | | | Tube Rack | Cheng | | | Microscopes | Cheng | | | Pencil | Cheng | | | Clipboard | Cheng | | | Pipes | Cheng | | | | | | Textures | All textures were from presets of lightwave. | Kyle | | | | | | Images | Infants face | www.palkata.hu/ narancs.htm | | | Wood | www.fau.edu/images/backgrounds/ wood.jpg | | | | | | References | LightWave 3D 7.5 for Windows & Macintosh: Visual Quickstart Guide. By Arthur Howe, & Brian E. Marshall | | | Tutorials | www.newtek.com/products/lightwave/tutorials |
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| | Problems and Solutions
One of the problems I faced was when I tried to create the liquid effect being poured out from a tube by a robot in the scene. I tried to achieve this by creating a liquid looking object in modeler, but the liquid looks too stiff, and that turn out not too well. After searching for tutorials, I learned that it is easy to create pouring liquid into a cup by the use of particles in Layout. To achieve the pouring liquid, I used a particle emitter, which I send the particles going in the positive x-axis, then I used the wind effector, to blow the particles down the y-axis into the glass cup. Next, to make the particles hit the cup and not just go past it, I used the collision effector to make the cup object a collision surface for the particles to hit, and lastly, to make the particles look like liquid, I used Hypervoxel to give a surface to the particles.
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