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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2004
Kurt Feudale
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Kurt Feudale Final Scene
 Fallen Angle 
Inspiration

For my finial project I wanted to do something new to me that I have not done before and that would challenge me. So I started with the idea of having some kind of human like figure as the center of my project. As I always I enjoy working much more with fantasy than reality so I decided to try and make an angle like creature, but I did not want to do the traditional flowers and clouds type of angle, I wanted something much darker.
  
ObjectsAll ObjectsKurt
 
TexturesArmor texture 1Kurt
 Armor texture 2LightWave Presets
 Armor texture 3LightWave Presets
 Body textureKurt
Cloth textureKurt
 Wall textureProcedurals
 Pillar textureLightWave Presets
 Glass texture Kurt 
 All other MetalsProcedurals
Problems and Solutions

When I started the project I knew that it would be very hard because I have never really done a well made human like creature, or much living material at all. Once I was into the project it was much harder than I thought to create the body of the angle. At one point I was going to put so much glow intensity on the body that it would just block out all the imperfection in the modeling. I was not really satisfied with this idea so I spent some time working on the room and background, and then tried at the body again. This time I was much happier and it came out looking a lot more like what I had set out for. I then wanted to make some armor for the character and had a plan to just put a few pieces on. However I eventually had almost the whole body covered. At this point I was happy with the models.
 
One of the biggest problems was when I went to put everything together. I had more polygons than you could shake a stick at. Moving anything took a very long time and small adjustment became complex tasks. But in the end I got it all together and working.
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