| | | Kurt Feudale | | Final Scene | | | Fallen Angle | |
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| | Inspiration
For my finial project I wanted to do something new to me that I have not done before and that would challenge me. So I started with the idea of having some kind of human like figure as the center of my project. As I always I enjoy working much more with fantasy than reality so I decided to try and make an angle like creature, but I did not want to do the traditional flowers and clouds type of angle, I wanted something much darker.
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| | | Objects | All Objects | Kurt | | | | | | Textures | Armor texture 1 | Kurt | | | Armor texture 2 | LightWave Presets | | | Armor texture 3 | LightWave Presets | | | Body texture | Kurt | | Cloth texture | Kurt | | | Wall texture | Procedurals | | | Pillar texture | LightWave Presets | | | Glass texture Kurt | | | | All other Metals | Procedurals |
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| | Problems and Solutions
When I started the project I knew that it would be very hard because I have never really done a well made human like creature, or much living material at all. Once I was into the project it was much harder than I thought to create the body of the angle. At one point I was going to put so much glow intensity on the body that it would just block out all the imperfection in the modeling. I was not really satisfied with this idea so I spent some time working on the room and background, and then tried at the body again. This time I was much happier and it came out looking a lot more like what I had set out for. I then wanted to make some armor for the character and had a plan to just put a few pieces on. However I eventually had almost the whole body covered. At this point I was happy with the models. One of the biggest problems was when I went to put everything together. I had more polygons than you could shake a stick at. Moving anything took a very long time and small adjustment became complex tasks. But in the end I got it all together and working.
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