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3D Computer Modeling
CSCI 140 Spring 2004
Dylan Smith
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Dylan Smith Desk Scene
 Creativity inside a Box 
Inspiration

The most amazing things can come out of a brain with a little practice and a lot of thought. The scene I created started from a simple layout drawing of a room with a few sketches of what objects I would like to create to go in this room. From this very simple drawing I proceeded to make a scene with many interesting points of view as well as a story to tell. I chose to model my room after a room that I saw in a movie with Jack Nickelson recently. This is where I got the inspiration for the way the room is laid out as well as the idea of putting a window right in front of the desk in order to create some interesting light effects within the room. I wanted to create a space age, serene, yet visually stimulating, look to my room which I feel I did quite well with. I wanted to create something that would not trap the mind of the observer in a box but make them wonder what is going on outside this box. I wanted the observer to try to look out the window.

ObjectsdeskDylan
 flat screen monitorDylan
 wine glassDylan
 lampDylan
 faceted glass jarDylan
 pencilDylan
 keyboardLightwave
Problems and Solutions

This scene was very challenging in many ways for me. First of all I was very new to the program of Light Wave so I was forced to learn this program in many ways very quickly. Once I had finally figured out the basics I was able to proceed making many objects such as a space aged desk or a futuristic, flat screen, plasma, computer monitor, or even a beautiful wine glass. I continued to build in Modeler making a very cool lamp as well ass a faceted glass jar to place the pencil in that I had made for a previous project. I also learned how to texture walls, floors, windows, as well as model all of these things. After reading all the tutorials at least once, I was able to put together some neat objects in Modeler. I was able to take those objects place them in my scene and create a somewhat complete room. After finally completing this I still had to learn how to use scene lighting in Layout and how to render a good looking scene. Unfortunately I was not able to possibly understand and use all of these features in the class time provided, so I came in on my own time for many hours so I could get the look I was searching for and render enough images. Out of the scene I made every object except for the keyboard which I borrowed from light wave. I also did not make the actual images seen on the posters I borrowed these images from a web site.

This was a very fun assignment with a good pay off. I worked very hard but it shows. This project was very effective in teaching me the basics of both Modeler and Layout and I am excited to use these techniques to build many more things in the features. I feel that the creativity I have pushing me to be original and special in so many ways will only become more obvious as I learn.

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