| | | Carl Mitchell | | Desk Scene | | | Lost At Sea | |
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| | Inspiration
I am not sure why, but I decided I liked the idea of doing an open sea shot of things lost underwater. The idea behind this scene is that the treasures one may find are not necessarily gems and old currency; instead I wanted the treasure to be something that not everyone would see as treasure.
The way the scene is set up, the treasure is nearly overlooked, until the diver spots the treasure in the mirror. All the items are not meant to look too fabulous. I want the treasure to be something that someone who takes education seriously would see as treasure. NOT greed by means of gems and or old currency, or even other priceless items. | |
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| | | Objects | Desk | Carl | | | Glass Tray | Carl | | | Pencil | Carl | | | Underwater Light | Carl | | | Rocks | Carl | | | Sea Plants | Carl | | | Mirror | Carl | | | Sea Scene | Benjamin Chape (adjustments by Carl) | | | | | | Textures | I utilized the Lightwave Presets to get the textures I wanted, and then adjusted them to how I wanted them. The mirror, glass, and pencil objects, I did not use presets. |
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| | Problems and Solutions
I would have to say the sea bed was the hardest part of all my objects, even with the tutorial I utilized it was a test of patience, but a test well worth while. By using different lighting schemes, I accomplished the ability to see underwater, the sea bed itself was something I was dreading, but I was able to grab a preset and adjust it to my liking. Also, adjusting the area lights for the sea bed scene was a necessity.
The mirror was something I dreaded at first, but it seemingly turned out to be a rather simple item to make. By throwing all the setting to 100%, I was able to get my reflections, and I must say the mirror has to be my proudest object in the scene. Unfortunately, something I just couldn’t find a way to overcome was the sea bed in the reflection of the mirror. For some reason it was not rendering the actual sea bed texture through the reflection of the mirror.
The desk was tedious, in that only the ends of the desk were the same, the rest had different measurements, so adjusting all the pieces, and then moving them to create a seemingly seamless table object was a nuisance at best.
I think the starfish, the rocks, and the sea plants had to be my easiest objects, and other then making small modeler mistakes took the least amount of time or thought. Though their simplicity definitely adds to the scene.
Conclusion
In general I found this project to be a great learning experience, and would happily do it again. I was told the sea scene and mirror may be out of my reach at this point in learning the program, and I found that those two things are likely my favorite pieces. Time allowing, I would continue adjusting the different objects, and add more objects like fish, different types of plants, the greed treasure to the side where it would be ignored by most, and perhaps some bubble effects.
References
Rocks: used a tutorial to learn how, then did it on my own http://www.texturespace.com/articles/fast-rocks/index.html Plants: used a tutorial on how to utilize the magic bevel tool, then created the plants on my own http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorials/rossbrier_magicbeveltutorial.pdf Sea: used a tutorial to create the scene, then adjusted it how I wanted it http://pro.wanadoo.fr/benjamin.chape/tuts2.htm | |
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