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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2004
Dan Hembry
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Dan Hembry Desk Scene
 Whitney Desk 
Inspiration

When we were given the assignment, and I learned that a desk was a required part of the assignment I immediately thought of the desk in my room in Whitney Hall from last year. It's probably because I have every minute detail about it burned into my brain, as I had spent dozens of hours sitting at it either doing my physics homework (as depicted by the piles of paper on my desk) or playing a little game known as Marathon on my laptop (also depicted).
ObjectsLaptopStandard Lightwave model, modified to display a screenshot of Marathon Infinity.
 Paper & Paper StacksDan while using a tutorial I found online. Images on paper are scans of actual assignments from Physics 4b.
 GlassDan while using tutorial found online.
 PhoneDan
 DeskDan
 PencilDan
 Walls & FloorDan
 Duct TapeDan
 Florescent LightDan
   
Textureslaptopscreen.jpgScreenshot of Marathon Infinity, created by Bungie Software. Can be found at http:// www.bungie.com/ products/infinity/ screens/inf06.jpg.
 LightWood.tgaTexture barrowed from Lightwave. Moved to my Texture directory so Lightwave would stop complaining every time it loaded my scene.
 VerdiPompeii.tgaTexture barrowed from Lightwave. Moved to my Texture directory so Lightwave would stop complaining every time it loaded my scene.
 Paper.jpgScan of assignment from Physics 004b, Homework 11.
 SHEET.JPGModified scan of assignment from Physics 004b, Homework 11.
 Walls.jpgDigital photo of my wall at home.
 Rug TextureModified Lightwave 'Grass' Texture preset
   
TutorialsStack of Paper tutorialhttp:// solidhardware.com/sn/?lw1
 Bottle tutorialhttp:// www.liquid-arts.de/ techniques.htm
Problems and Solutions

I had three major problems when working on this project. The first was the florescent tube light. I had originally hoped to have it all one model, and all I would have to do would be place a linear light inside the model. Unfortunately for me Lightwave doesn't handle light the way I hoped it would, and I ended up making the light into two parts: the fixture and parts of the bulbs, and the tube itself. I set the tube luminosity to 100%, set the surface so it wouldn't cast shadows, and then placed the linear light in that. I then aligned both objects and the light source in layout. Also linear lights appear to be somewhat finicky and I had to play around with some settings in order to get it to cast light the way I wanted it too. The second problem was the look of the glass in my glass. I followed the tutorial to the letter but the glass turned out looking more like chrome than glass. I ended up fiddling with the refraction index, dropping it from 1.5 to about 1.2 I think. The third problem was the duct tape: that thing was a pain to texture. I never thought adhesive coated plastic could be such a difficult surface to emulate. Right now it looks like vaguely crumpled plastic tape, and I think that the only way that it will look any closer to duct tape is actually getting a scan of some duct tape and a making a custom bump map and using both to texture it.

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