| | | Dan Hembry | | Desk Scene | | | Whitney Desk | |
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| | Inspiration
When we were given the assignment, and I learned that a desk was a required part of the assignment I immediately thought of the desk in my room in Whitney Hall from last year. It's probably because I have every minute detail about it burned into my brain, as I had spent dozens of hours sitting at it either doing my physics homework (as depicted by the piles of paper on my desk) or playing a little game known as Marathon on my laptop (also depicted).
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| | | Objects | Laptop | Standard Lightwave model, modified to display a screenshot of Marathon Infinity. | | | Paper & Paper Stacks | Dan while using a tutorial I found online. Images on paper are scans of actual assignments from Physics 4b. | | | Glass | Dan while using tutorial found online. | | | Phone | Dan | | | Desk | Dan | | | Pencil | Dan | | | Walls & Floor | Dan | | | Duct Tape | Dan | | | Florescent Light | Dan | | | | | | Textures | laptopscreen.jpg | Screenshot of Marathon Infinity, created by Bungie Software. Can be found at http:// www.bungie.com/ products/infinity/ screens/inf06.jpg. | | | LightWood.tga | Texture barrowed from Lightwave. Moved to my Texture directory so Lightwave would stop complaining every time it loaded my scene. | | | VerdiPompeii.tga | Texture barrowed from Lightwave. Moved to my Texture directory so Lightwave would stop complaining every time it loaded my scene. | | | Paper.jpg | Scan of assignment from Physics 004b, Homework 11. | | | SHEET.JPG | Modified scan of assignment from Physics 004b, Homework 11. | | | Walls.jpg | Digital photo of my wall at home. | | | Rug Texture | Modified Lightwave 'Grass' Texture preset | | | | | | Tutorials | Stack of Paper tutorial | http:// solidhardware.com/sn/?lw1 | | | Bottle tutorial | http:// www.liquid-arts.de/ techniques.htm |
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| | Problems and Solutions
I had three major problems when working on this project. The first was the florescent tube light. I had originally hoped to have it all one model, and all I would have to do would be place a linear light inside the model. Unfortunately for me Lightwave doesn't handle light the way I hoped it would, and I ended up making the light into two parts: the fixture and parts of the bulbs, and the tube itself. I set the tube luminosity to 100%, set the surface so it wouldn't cast shadows, and then placed the linear light in that. I then aligned both objects and the light source in layout. Also linear lights appear to be somewhat finicky and I had to play around with some settings in order to get it to cast light the way I wanted it too. The second problem was the look of the glass in my glass. I followed the tutorial to the letter but the glass turned out looking more like chrome than glass. I ended up fiddling with the refraction index, dropping it from 1.5 to about 1.2 I think. The third problem was the duct tape: that thing was a pain to texture. I never thought adhesive coated plastic could be such a difficult surface to emulate. Right now it looks like vaguely crumpled plastic tape, and I think that the only way that it will look any closer to duct tape is actually getting a scan of some duct tape and a making a custom bump map and using both to texture it.
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