| | | Matt Hadidian | | Desk Scene | | | Burning the Midnight Oil | |
| |
|
| | Inspiration
Ever stayed up until the wee morning hours working on some project that's about 98% of your whole grade for the semester? This proved to be the inspiration for my desk scene. After all those hours I feel like I'm living out the old saying, "Burning the Midnight Oil". My scene includes objects from both the present and the past. The window symbolizes my feeling of being trapped in the prison of college work. To me this scene is a metaphor for those special nights in my school life.
| |
|
|
|
| | | Objects | Chair | Matt | | | Desk2 | Matt | | | inkwell | Matt | | | pencil | Matt | | | oillamp | Matt | | | paper | Matt | | | papyrus | Matt | | | pen | Matt | | | rug | Matt | | | window | Matt | | | | | | Textures | rug | modified image found on Google. | | | bars | modified Lightwave presets | | | inkwell | modified Lightwave presets | | | glass | tutorial - modified | | | All other textures | 3d Studio Max texture library |
| |
|
| | Problems and Solutions
My first problem was how to get the bottom-flat part of my desk to look curved. I had to bezier an outline and then extrude that. Then I had to lathe it at each corner and move everything together as close as possible to avoid holes. The flat part on top was made using the SuperQuadric tool and setting it to look like a box with rounded edges. It turned out quite nicely. The only other major difficulty was the head of the fountain pen. I actually had to plan out in my head what to model it from. It ended up being made from a disc as the base object. The rest of the scene was simply trial and error.
References:
Glass Tutorial by Robin Wood - http://www.robinwood.com/Catalog/Technical/LightwaveTuts/LWPacks/LWGlass/LWGlass-1.html
| |
|