| | | Laura Assem | | Desk Scene | | | untitled | |
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| | Inspiration
For my desk scene, I went with a professional approach, in which, since I am drawn to modern contemporary furniture, and art, I want to resemble my office in that way. To begin I used a desk example from a magazine, in which it ideally has a blue glass top, with a cherry wood finish on its legs. I used the rectangle tool, and divided the created rectangle in segments, in which I scaled it to down to the right size, and rounded off the edges so that when I went to move, and size the edges correctly, I would be able to give the desk the rounded dimension similar to that of the desk from the magazine. I chose to create pretty much all the objects myself, except for the chairs, and the file cabinet and I found that by doing it this way, I was able to keep with the modern appearance of my office. I also created the computer, and keyboard that I found to be extremely time consuming, because for my keyboard, I reference my keyboard at home, and inserted separately every square so that they would be at the correct angle, and appear even from different viewpoints. When working on my monitor, I knew I wanted to continue with the modern approach, so I chose to make the screen a flat panel, while still give it depth in the center, so you can observe where the screen is separate from the frame. A final detail I included was creating the office in New York City, so I of course included a window on my back wall and an image of the cities building around it.
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| | | Objects | Room | Laura Assem | | | Computer | Laura Assem | | | Keyboard/Keys | Laura Assem | | | Desk | Laura Assem | | | Desk Drawers | Laura Assem | | | Lamp | Laura Assem | | | Pencil | Laura Assem | | | Designer Chair | Lightwave | | | Designer Chair2 | Lightwave | | | File Cabinets | Lightwave | | | Coffee Table | Lightwave | | | WindowScene | http://images.google.com/ images?hl=en&lr=& ie=UTF-8& oe=UTF-8& q=new+york+city& sa=N&tab=wi |
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| | Problems and Solutions
I found my biggest problem was trying to figure out where I should put the light, so that its effect would be best visible. I was able to figure out most of the other smaller things, like including a window scene, and changing rendering angles from class notes. Although, the only problem with that was actually placing the window frame in correctly, so that it wouldn’t be tiled, or stretched, for that I found was best worked was guess and check.
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