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| | CSCI 140 | 3-D Computer Modeling | 3 Units | (TRACS 11154) |
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| | Lecture | Wednesday | 1:00 - 1:50 PM | LANG 104 | | Lab 1 | Tuesday & Thursday | 5:00 - 6:50 PM | OCNL 251 |
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| | Tuesday | 2:00 | to | 3:00 PM | | | Tuesday | 4:00 | to | 5:00 PM | | | Wednesday | 12:00 | to | 1:00 PM | | | Thursday | 3:00 | to | 4:00 PM | |
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| This course uses 3-D modeling and animation software in developing 3-D computer models and creating presentation of those models in story-telling still scenes. The tools, techniques, and topics studied will include basic and advanced 3-D modeling tools, 3-D scene layout, lighting, texturing, and rendering. 1.0 hour discussion, 4.0 hours activity.
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| PC Zip disk or USB Flash Disk; Internet Access
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| | - All students will be able to analyze and solve 3-D modeling and scene creation problems, and to continually upgrade their knowledge and skills.
- All students will be effective communicators (oral and written) and be able to function effectively as members of multi-disciplinary teams.
- All students will have an appreciation for the individual and society concerns regarding 3-D modeling, scene development and artistic endeavors, and they will be aware of the impact of their work on the individual, and society.
- Those students seeking to be applied graphics professionals will have the skills to use and design new and innovative composition that meet individual, business, and societal needs.
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| | - An ability to apply knowledge of basic 3-D modeling and scene creation principles
- An ability to design 3-D models and scenes as well as to analyze models and scenes
- An ability to design 3-D scenes to meet desired needs and tell an effective story
- An ability to function on multi-disciplinary teams to create effective 3-D models and scenes
- An ability to identify, formulate and solve issues and problems involved in creating effective 3-D models and scenes
- An understanding of professional and ethical responsibilities of creating 3-D models and scenes
- An ability to communicate effectively to graphics professionals and to patrons
- An ability to utilize the Web as a learning tool and resource
- A knowledge of contemporary issues in 3-D modeling and scene development
- An ability to use the techniques, skills, and current tools necessary for 3-D modeling and scene development
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| | | Aspect | Component | Due Date | Points | Percent | Total | | Projects | Pencil Project | 4 September 2003 | 25 | 2.5% | 60.0% | | Desk Scene Project | 30 September 2003 | 100 | 10.0% | | Group Project | 30 October 2003 | 200 | 20.0% | | Final Individual Project | 9 December 2003 | 200 | 20.0% | | Technique Tutorial | 22 October - 19 November 2003 | 75 | 7.5% | | Presentations | Portfolio Presentation | 9 September 2003 | 25 | 2.5% | 15.0% | | Desk Presentation | 30 September 2003 | 25 | 2.5% | | Group Presentation | 30 October 2003 | 30 | 3.0% | | Final Presentation | 9 & 11 December 2003 | 40 | 4.0% | | Tutorial Presentation | 22 October - 19 November 2003 | 30 | 3.0% | | Evaluations | Portfolio Presentation Evaluations | 9 September 2003 | 10 | 1.0% | 10.0% | | Desk Presentation Evaluations | 30 September 2003 | 15 | 1.5% | | Group Presentation Evaluations | 30 October 2003 | 15 | 1.5% | | Final Presentation Evaluations | 9 & 11 December 2003 | 30 | 3.0% | | Tutorial Presentation Evaluations | 22 October - 19 November 2003 | 30 | 3.0% | | Critiques | Critiques of Desk Scenes | 14 October 2003 | 40 | 4.0% | 15.0% | | Critiques of Group Projects | 13 November 2003 | 40 | 4.0% | | Critiques of Final Projects | 17 December 2003 | 45 | 4.5% | | Critiques of Tutorials | 22 October - 19 November 2003 | 25 | 2.5% | | Total | 100.0% |
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| | An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects of the class being necessary, but not sufficient to pass the class.
In this course you are being graded as an individual and you must do your own work. Academic dishonesty will result in failure for the assignment and may result in failure for the entire course. See University policies: Academic Honesty and Code of Student Rights and Responsibilities.
Assignments will be weighted by difficulty and will be graded on design, style, documentation, correctness, and completeness. Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Those assignments that are to be turned-in via paper must be turned-in at the start of the specified lecture.
Late assignments receive an automatic 20% penalty and an additional reduction of 20% for every additional week. If you are unable to take an examination or if you miss an assignment due date because of illness or emergency, you must present verifying written documentation.
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