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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2003
Reality
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Koichi Kamiguchi Group Scene
Alan Weibel  
Aeron Dreifort  
 Life of a University Student 
Inspiration

The main theme which we tried to achieve for this group project is to create a realistic studio apartment scene which shows the life of a typical university student. Since this is not the room of a rich person nor a family, it has to turn out to be the room which all of us can feel very familiar, that is, the room that we always see. By making use of how this guy organizes his room or what kind of furniture he likes to put, we tried to create his visible and invisible characteristics.



ObjectsApartment frameAlan
 Bathroom lightAlan
 Bathroom sinkLightwave object modified by Alan
 Bathtubwww.help3d.com
 BookcaseAlan
 DVDsAlan
 RecordsAlan
 BooksAlan
Chairwww.electricpixel.com
 Coffee tableAlan
 MagazinesAlan
 Cordless phonewww.help3d.com
 CouchAlan
 DoorsAlan
 DVD playerAlan
 End tablesAlan
 Mounted lights and paintingsAlan
 RugAlan
 Stereo Receivers and SpeakersAlan
 Table lampwww.electricpixel.com
 Toiletwww.help3d.com
 TVAlan
 BedAeron
 DeskAeron
 ComputerAeron
 MonitorAeron
 Shelf with bottlesAeron
 MouseAeron
 Stand lampAeron
 Keybordhttp://user.fundy.net/ morris/downloads/ models/ AmigaKeyboard.zip
 Kitchen tableKoichi
 Kitchen sinkKoichi
 Kitchen tabKoichi
 Kitchen stoveKoichi
 Kitchen shelfKoichi
 Kitchen drawerKoichi
 ForksKoichi
 SpoonsKoichi
 BowlsKoichi
 ChopsticksKoichi
 Frying pansKoichi
 Kitchen chairsKoichi
 Kitchen windowsKoichi
TexturesBooksAlan
 Paintingswww.daim.org
 Records and DVDsAlan
 MagazinesAlan
 Rug and doorswww.help3d.com
 Stereo equipmentAlan
 All textures in the bedroomLightwave(modified by Aeron)
 All textures in the KitchenLightwave(modified by Koichi)
References 
 http://user.fundy.net/morris/downloads/models
 http://www.clickgrafix.com/tutorials/cgx2002_tutmain.htm
  
  
  
Problems and Solutions

We divided the entire work into three main pieces and each of us worked on each of them.
Actually, that made it difficult for us to render the scene because it was hard to make
all objects fit in the scene since each piece was done by different person.
However, the fact that we considered well about the scene scale in advance helped us a lot
because we never encountered any scale conflicts when we rendered it.

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