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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2003
3 Rooms
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Susan Cooper Group Scene
Jason Elam  
Kerry Larson  
 3 Rooms 
Inspiration

The rooms are the habitat of a future man, who lives only in three rooms, as does everyone else in his society.  The only contact with other humans is through email, phone calls and video screen transactions.  One room is for living quarters, another for work, the third for a socializing alternative setting to chat with friends or a girlfriend through video screen.  This concept and my contributions to the project have been inspired and influenced by an original screenplay called, Artificial Eden written by Jonathan Furtado (Chico State Graduate).  The door leading out is for emergency only, and has never been used as an exit by the man who lives there.  The barrier between the exit door and the other three doors is merely painted paper.

Objects
 
Textures
 
Tutorials
 
Problems and Solutions

I, Kerry Larson, made the structure of the building excepting for the floor in the third (socializing) room, and Susan Cooper modified the steps I made.  We each designated ourselves a room to fill.  I did the bedroom.  It is filled with 3D objects from Lightwave.  That was my solution to the problem of needing to finish with modeling quickly so I could be responsible for the scene in layout.  Only the sneakers and sink got away with zero tweaking of any sort, but only the toilet, plant, and dresser might be noticed for having made adjustments.  I also used the Lightwave Frame (picture frame), to help create computer/TV screens, and the shower area.  From the Lightwave inner door I used the door frame and gold colored door knobs for two doors in our scene.

A big joy in this project was using textures.  Since I have access to very nice pictures of textures on CD roms from two books, Surfaces and Soft Surfaces by Judy A. Juracek, I wanted to be the one in charge of putting the scene together in layout, since that would include adding textures in layout.  Jason Elam supplied textures for his creations.  I added in a fairly transparent texture to Susan's couch, and an image of a nebula on the screen in her room.  I obtained the nebula picture before taking this class, so I didn't note where I got it from (probably a NASA site). Susan used a procedural texture on her shelves, and Jason either made his textures or got them from Lightwave.

The only Lightwave texture I used was on a Brushed Metal texture box that I stretched, etc. to represent a fridge of the future. Inside the fridge, food (all in tidy packaging) comes from the floor and trails up until reaching the top and then goes across briefly before heading down to exit through the floor.  All the textures I used for what I modeled (and on the dresser from light wave) are from the books/CD roms I mentioned.  Until last night I had trouble being able to manipulate the images easily to be better used.  It wouldn't allow me to use layers or the healing brush or smudge tool.  I could use the clone stamp, but that is still limiting.  I found out that if I cut it from the page and then pasted it into a NEW LAYER on a NEW File in Photoshop; I could use the healing brush and layers.  And so I rejoiced and the scene looks a lot better for the discovery.   When the textures from the books/CD roms looks like cloth, it came from Soft Surfaces, other wise it came from Surfaces.

Jason created every model, for the furnishings in his room.  The only 3D object Susan brought in from Lightwave is the plant in her room.  She modeled everything else she brought to the room.  Susan said that at first the couch seemed hard to make, but she figured out an easy way, by making a box and cutting it with the knife and manipulating the points and then using the mirror.  Jason said that the chair is his most gratifying accomplishment for this project and that the rail tool helped him create it.
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