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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2003
Alan Weibel
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Alan Weibel Final Scene
 Cutter 
Inspiration

After my first two projects, I wanted to create a scene that was considerably larger.  I have always liked the way water is textured and rendered in Lightwave, so I decided to make an ocean scene.  I didn't want to create a typical beach scene looking out to a ocean sunset.  I considered a few options and finally decided to have a sailboat cutting through the ocean.

Objective

My scene is made up into three parts.  The first part was the boat.  I looked at a lot of pictures of new and old large sailboats and created my own design as I sketched my favorite parts.  From this sketch I made a somewhat detailed three mast sailboat.  Then I created the water after spending a while on the textures.  Finally when I was ready to render the final product I messed around with the settings and created just the right sky.

  
Objects3 mast sailboatAlan
 OceanAlan
 SkyAlan
   
TexturesBoat deck floorAlan
 CratesAlan
Problems and Solutions

I had a hard time creating the sky at first.  It was turning out looking flat when I used the widescreen camera.  I really wanted to use that camera so I had to do something about the sky.  After taking a great tutorial, I became more accustomed to exactly what each setting did in the sky rendering options.  I also had trouble with the water's texture.  I found that creating multiple layers on the bump texture helped create a more realistic looking stormy ocean.

What would I have done differently?

If I had a little more time to spend on this project, I would have created a better sky, and much more details on the boat.  I spent about 3 hours a day for a week to create this ship.  If I had another week I would create characters, and an intricate rope system.  What I wanted to do the most was spend more time on the light coming from the 6 lanterns and two torches.  I think it would make a great night scene.
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