| Problems and Solutions
Technical Problems
I faced too many problems. Skin texture! Bones! Hair!
First, I wanted to apply UV skin texture on the face skin, because I wanted to make the cheek red, so I thought UV mapping would be the best way. But! It didn't work. Simply, there were too many polygons to move, so I gave up. Then, I used simply textures that already exist in lightwave. I changed some settings, for example, I applied crumple procedure, and I change the size to very small (I guess it was 20mm x 20mmx20mm) and I got nice skin texture. I did same thing for bump map for the skin. I changed the color of skin by simply selecting few polygons on the cheek, and named differently, and then applied skin texture. After that, I went to surface editor to add reddish color. I added procedure image, and I mixed red color with the original skin color. It worked! And I got the human skin-like texture.
Bone! This was pain. This is my first time created bones. In modeler, I created bones in different layer, but I kept them in different layer when I switched to layout. So I had to select object, and I went to add bones, and converted skeletons to bones. For some reason, this process took while to understand, so I had to spend some time, but the book Inside LighWave helped me a lot, so that was simply a solution.
Hair! Ohhhh.. This was more pain. I used spline guide to create long hair, but it did not work. (And I haven't figure out why yet) I read lots of tutorials about Sasquatch, but it didn't work) I also tired to grow hair from head polygons, but the Sasquatch said that it can not read the shape of the object. Now, I don't have time, so simply I created polygon hair. I used sketch tool to draw every single hair, and converted polygons into two-point polygon. It's not a perfect hair, but it's better than nothing. I will work on sasquatch more later on
Problem Solution about Artistic aspect (Character, Building, Time setting)
Character was difficult to build. Since she is supposed to love books and stuff, I didn't want to make her too sexy, or too ugly, so I took middle. I changed hair color, eye color, and lip color to get the personality. I did not apply eye shadow, which will make her too sexy. I made her cheek red, to enhance that she is excited.
Inside the building should look very dark, because I was imagining the building is something an old church looking one. Of course there is no light inside, so it should get light source only from outside the window. So, I had to change the building's wall color, texutre, and bump map to get the way I wanted. I also changed light intensity and color. I changed settings so mamy times that I spend a lot of time on making perfect wall.
Time setting is sometime before sunset because I thought it would enhance the scene. I didn't want the scene night, or noon. I thought sunset is more dramatic. Fortunately, I found a perfect image from google.com!
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