| | | Jamison Bloechl | | Final Scene | | | Just Another Day on the Slope | |
| |
|
| | Inspiration
My inspiration for this project was pretty simple: I was just toying around with Lightwave while undecided on what to make, and I ended up making a snowboard. I then realized that making a snow scene with a snowboarder in it was something I'd enjoy doing, and it would be my first time taking on an organic shape (the human) so it would be a good challenge.
Artistically, I wanted to have the boarder executing some sort of trick while suspended over a broad snowscape, giving the impression that he had just jumped. To accomplish this, I had to use myself as a position model and figure out how my limbs and torso bent when doing the trick I had in mind.
| |
|
|
|
| | | Objects | Mountains | Jamison | | | Snowboard | Jamison | | | Boots | Jamison | | | Pants | Jamison | | | Jacket | Jamison | | | Gloves | Jamison | | Head | Jamison | | | | | | Textures | Procedural textures | lightwave | | | Snowy_mountain.lws | (www.newtek.com) | | | | | | Tutorials | Landscape | http://www.newtek.com /products/lightwave/tutorials /surface/texturing /texturing_landscape_2.html |
| |
|
| | Problems and Solutions
While it wasn't that difficult to determine artistically how the snowboarder's body would be structured, the technical was a much greater task. I used a lot of spline patching and point manipulation. For the most part it was trial and error I'd create a few curves that formed the general outline of the body part I was trying to construct, deform them a bit to attempt to add a more realistic clothing effect, then check how the patch looked and go back to work on the points further. Most of the results were satisfactory, but I wish I'd chosen a different way to do the jacket. Spline patching took far too long on that one because of the number of different surfaces on it.
The snowscape was accomplished by first creating a simple plane in modeler, then bringing it into the scene editor and manipulating it there. I gave it a texture displacement map and turned smoothing on, giving the basic shape of the mountains, then I created a bump map and texture map such that the steepest parts of the mountains were bare and bumpy and the less steep parts were smooth and snow-covered. Doing this required application of the texture and bump map by slope, which is an option in the textures panel when working with a gradient layer.
| |
|
|
|