Ranger's Home
Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2003
Jamison Bloechl
PREVIOUS     NEXT

Jamison Bloechl Final Scene
 Just Another Day on the Slope 
Inspiration

My inspiration for this project was pretty simple:  I was just toying around with Lightwave while undecided on what to make, and I ended up making a snowboard.  I then realized that making a snow scene with a snowboarder in it was something I'd enjoy doing, and it would be my first time taking on an organic shape (the human) so it would be a good challenge.

Artistically, I wanted to have the boarder executing some sort of trick while suspended over a broad snowscape, giving the impression that he had just jumped.  To accomplish this, I had to use myself as a position model and figure out how my limbs and torso bent when doing the trick I had in mind.


ObjectsMountainsJamison
 SnowboardJamison
 BootsJamison
 PantsJamison
 JacketJamison
 GlovesJamison
HeadJamison
 
TexturesProcedural textureslightwave
 Snowy_mountain.lws(www.newtek.com)
   
TutorialsLandscapehttp://www.newtek.com /products/lightwave/tutorials /surface/texturing /texturing_landscape_2.html
Problems and Solutions

While it wasn't that difficult to determine artistically how the snowboarder's body would be structured, the technical was a much greater task.  I used a lot of spline patching and point manipulation.  For the most part it was trial and error  I'd create a few curves that formed the general outline of the body part I was trying to construct, deform them a bit to attempt to add a more realistic clothing effect, then check how the patch looked and go back to work on the points further.  Most of the results were satisfactory, but I wish I'd chosen a different way to do the jacket.  Spline patching took far too long on that one because of the number of different surfaces on it.

The snowscape was accomplished by first creating a simple plane in modeler, then bringing it into the scene editor and manipulating it there.  I gave it a texture displacement map and turned smoothing on, giving the basic shape of the mountains, then I created a bump map and texture map such that the steepest parts of the mountains were bare and bumpy and the less steep parts were smooth and snow-covered.  Doing this required application of the texture and bump map by slope, which is an option in the textures panel when working with a gradient layer
.
Ranger's Home
Advising
Research
Instruction
2003 Fall
CSCI 140
Assignments
Gradebook
Syllabus
Tutorials
Galleries
Desk
Group
Final
CSCI 145
CSCI 232
2004 Spring
2004 Fall
2005 Spring
Lindsey Anderson | Jon Bartlett | Jamison Bloechl | Ross Brier | Nick Chia | Susan Cooper | Francisco Cortez | Jason Elam | Brian Hawkins | Clayton Headley | Ross Hendrickson | Koichi Kamiguchi | Kyoko Kubo | Huy Lam | Kerry Larson | Cha Lee | Ryan Loerzel | Bruce Longacre | Ben Mitrovich | Sean Ridgway | Veasna Sok | Rhiannon Stephens | Bee Thao | Alan Weibel
Ranger's Home | Advising | Research | Instruction | 2003 Fall | 2004 Spring | 2004 Fall | 2005 Spring

  Mailto: ranger@ecst.csuchico.edu
  ranger@ecst.csuchico.edu

Maintained by Maintained by Freedom - Website Content Management System.   Developed by Diverse Network Associates Inc. Designed by Diverse Network Associates - Web Design, Programming, Networking, Technology.
© Copyright 2004 Diverse Network Associates, Inc. All rights reserved.