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3D Computer Modeling
CSCI 140 Fall 2003
Lindsey Anderson
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Lindsey Anderson Final Scene
 Urban FaerieTales: Streets Version 2.0 
Inspiration

For once I actually have a legitimate back story for this piece!  Urban FaerieTales is a series of approximately five concept pieces I started last year.  I had been becoming interested in Goth and Punk genres, and as always used my outlet (sketch book) to explore the concepts.  The developing sketches were intriguing.  I found that I wasn't just using Goth and Punk themes, but Cyber Punk as well.  My first piece, The TechnoWyrm, was well received, so I decided to push the envelope a little.  TechnoWyrm is a dragon, so his replaced claw didn't bother people, so I needed to take a softer, well known image and tweak it. The second picture, a painting, ended up a Pegasus with an artificial, metal wing, the same picture that I recreated for my final.  This brings me to why I rebuilt my painting from scratch in a totally different medium.  While I'm happy with the painted horse and wings, the background causes me fits.  The perspective is completely off, the colors are flat and badly blended, the buildings lack detail, and the street with the puddles looks slapped on.  I thought that with Lightwave I would be able to build a slightly more realistic looking background.  Not to mention I was excited about the possibilities of reflections.


ObjectsHorseLindsey
 Tech WingLindsey
 Feathered WingLindsey
 BuildingsLindsey
 StreetLindsey
   
TexturesStreetLindsey
 SidewalkLindsey
 HorseLindsey
 WingsLindsey
 SkyLindsey
   
TutorialsOrganic Modelinghttp://creativedigital.bizhosting.com /Creative%20TutorialsPage.htm
 Fur Tutorialshttp://www.worley.com/
 Long Hair Tutorialshttp://www.artfoundry.com/ dsm/gallery/ sasTutorial/ sasTutorial.html
Problems and Solutions

As I've told anybody who is foolish enough to get me started, I started this project two weeks before we were supposed to, and I can say now that I'm very glad I did.  Building the models presented few problems, at least the back ground didn't.  I wanted the back ground to look good, so I build it instead of using image and bump maps.  The horse took awhile, but the body itself wasn't too hard to build.  I've been drawing horses since before I can remember, so the form is very familiar to me.  Building the metal wing was straight forward; it's all straight lines after all.  Building the real wing, on the other hand was a challenge.  Just building a funny shaped wing, then trying to apply a map to it would have looked beyond corny.  So I ended up making one feather and cloning it then reshaping the clone over and over.  Each layer of feathers has its own separate layer in modeler.  I then made UV maps of each layer of feathers, took the maps into Adobe Photoshop and painted them.  

After that came the 'joys' of Sasquatch.

Sasquatch apparently doesn't like subpatching or layers.  So I had to take my guides out of the file for the horse and put them into a different file.  Only then would it render.      
I ended up using Sasquatch for two different textures.  First for the horse's mane, tail, and forelock, then as feathers on the bones the mapped feathers are attached to.  It gave the wing a little more texture to it.          

All in all I'm satisfied with the end results.  It's no where near perfect, but it is a vast improvement over the painting.  I intend on going back into it and adding lamp posts, a trash can or two, and some doors or awnings to the buildings.  Since real streets are never that clean.
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Lindsey Anderson | Jon Bartlett | Jamison Bloechl | Ross Brier | Nick Chia | Susan Cooper | Francisco Cortez | Jason Elam | Brian Hawkins | Clayton Headley | Ross Hendrickson | Koichi Kamiguchi | Kyoko Kubo | Huy Lam | Kerry Larson | Cha Lee | Ryan Loerzel | Bruce Longacre | Ben Mitrovich | Sean Ridgway | Veasna Sok | Rhiannon Stephens | Bee Thao | Alan Weibel
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