| | | Susan Cooper | | Desk Scene | | | A Dream of Reality | |
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| | Inspiration
My first inspirational approach was a fast-paced endless environment, because it seems as though my sun never sets caused by my busy schedule. But I find myself wishing to have the free time to kick back with a magazine and relax. I chose to promote Oggy's Army because my friend and co-worker, Dan Seward, is a talented graphic designer that teaches me something new everyday I work with him. I wish my desk (life) looked this simple and calm, but the broken pencil is a simple representation of my reality.
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| | | Objects | Pencil | Susan | | | Broken pencil | Susan | | | Glass | Susan | | | Desk | Susan | | | Lamp | Susan | | | Dartboard | Susan | | | Magazine | Susan | | | Magazine cover | www.oggysarmy.com - Designed by: Dan Seward | | | Laptop | Lightwave | | | Chair | Lightwave | | | | | | Tutorials | Glass | http://www.geocities.com/ CollegePark/9315/lw/tip4.htm | | | | http://www.tonyg.info/ tutorials/LW6/Model/ LW6_WineGlass_Part_Two.htm |
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| | Problems and Solutions
One of my main problems was with my lighting. For some reason light was shining through my other objects (desk, chair, etc.) when I set up the spotlight from the lamp. It was brought to my attention that I didn't have shadows enabled from the options box for my light. Once I turned that on, everything seemed to work fine.
Another problem I encountered had to deal with specific textures that I wanted for my objects. My scene could have turned out better if I used the ones I found, but unfortunately they didn't turn out the way that I wanted them to. I was being extremely picky with how they blended togetheror actually how they clashed together, so that is the main reason why I didn't use them in this project. Overall, I think if I had more time I could have picked a better combination of textures to create a better effect for my objects.
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