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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2003
Susan Cooper
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Susan Cooper Desk Scene
 A Dream of Reality 
Inspiration

My first inspirational approach was a fast-paced endless environment, because it seems as though my sun never sets caused by my busy schedule.  But I find myself wishing to have the free time to kick back with a magazine and relax.  I chose to promote Oggy's Army because my friend and co-worker, Dan Seward, is a talented graphic designer that teaches me something new everyday I work with him.  I wish my desk (life) looked this simple and calm, but the broken pencil is a simple representation of my reality.
 
ObjectsPencilSusan
 Broken pencilSusan
 GlassSusan
 DeskSusan
 LampSusan
 DartboardSusan
 MagazineSusan
 Magazine coverwww.oggysarmy.com - Designed by: Dan Seward
 LaptopLightwave
 ChairLightwave
   
TutorialsGlasshttp://www.geocities.com/ CollegePark/9315/lw/tip4.htm
  http://www.tonyg.info/ tutorials/LW6/Model/ LW6_WineGlass_Part_Two.htm
Problems and Solutions

One of my main problems was with my lighting.  For some reason light was shining through my other objects (desk, chair, etc.) when I set up the spotlight from the lamp.  It was brought to my attention that I didn't have shadows enabled from the options box for my light.  Once I turned that on, everything seemed to work fine.

Another problem I encountered had to deal with specific textures that I wanted for my objects.  My scene could have turned out better if I used the ones I found, but unfortunately they didn't turn out the way that I wanted them to.  I was being extremely picky with how they blended togetheror actually how they clashed together, so that is the main reason why I didn't use them in this project.  Overall, I think if I had more time I could have picked a better combination of textures to create a better effect for my objects.
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