| Problems and Solutions
The desk is composed entirely with the "box" tool. I created it panel by panel, but I also wanted to add a little complexity by having one of the drawers open wide enough for viewers to see inside. This meant I couldn't just treat the drawers as a facade, but rather had to create the interior as well. When I finished with that, all that was left was to texture it.
The pencil was from our first assignment. I made a couple touchups to it so that it would fit the way I wanted in my scene, but nothing overly complex.
The book had a few interesting points. To attain the inner curvature of the pages, I first created a solid block and then partly overlapped it with an oval cylinder. I then made a boolean subtraction. Making the spine of the book proved to be more difficult than I would have thought. I drew the outline of a cross-section of it and then extruded it along the length of the book, but then realized that I had to create endcaps, since I had extruded a line instead of a surface. I had to manually fill in the shape with triangles.
I used a similar technique on the bookmark, although I'm sure a much easier solution was available. I created the series of points that I wanted the edge of the bookmark to follow, then fleshed it out with 3- and 4-vertex polygons. The problem with doing it this way was that the bookmark has no depth -- it's just a series of planes.
The goblet was very straightforward -- just a lathed curve, but I like how it looks in the scene.
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