The Basic Lighting Skill in Lightwave

 

Light is very important in our scene. Without light, we can’t see anything. Because of light, you can create different mood in your scene. These are basic light skills in Lightwave3d. Hope it can help you.

Lights are a basic element in any LightWave Scene. In Layout, a scene must always have at least one light. In fact, LightWave will not allow you to remove the last light source. If you really don’t’ need it, you can just turn it’s Light Intensity to zero or deactivate the light on the Scene Editor.
LightWave has several types of lights. You can give them different names, colors, and distributes. Along with lens flares, volumetric and shadow casting options, you can control light with a high degree of precision. All of these features are found within the Light Properties panel. LightWave also features radiosity and caustic light effects, which can add tremendous realism to your scenes.

 

In LightWave 3d, there is the other type of lights. It is a surface+radiosity. If the "Iuminosity" is bigger than 0, it will effect the affect the other surface in the scene when we turn on the radiosity. This is the samlp of this type of light.

 

Let me give you some idea of lighting in LightWave 3d:

3-Point Set

Sky Domes