The Basic Lighting Skill in Lightwave
Lights
are a basic element in any LightWave Scene. In Layout, a scene must always
have at least one light. In fact, LightWave will not allow you to remove
the last light source. If you really don’t’ need it, you can
just turn it’s Light Intensity to zero or deactivate the light on
the Scene Editor.
LightWave has several types of lights. You can give them different names,
colors, and distributes. Along with lens flares, volumetric and shadow casting
options, you can control light with a high degree of precision. All of these
features are found within the Light Properties panel. LightWave also features
radiosity and caustic light effects, which can add tremendous realism to
your scenes.

In LightWave 3d, there is the other type of lights. It is a surface+radiosity. If the "Iuminosity" is bigger than 0, it will effect the affect the other surface in the scene when we turn on the radiosity. This is the samlp of this type of light.

Let me give you some idea of lighting in LightWave 3d: