Bare Nessecity for Creating a Bare Tree by Chue Yang This tutorial will help you to make a tree. No leaves yet because I haven't been able to make decent ones yet. |
1. Use the cone tool and create a cone about 10 meters in height. Use 'n' to bring up the numeric menu. Enter 4 for sides, 10 for segments. You can enter higher numbers here for more details in your tree. |
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| 2. Select and cut the top half of your cone and paste them into two new layers. Use the drag tool under the Modify menu to drag and shape your cone tops. These will be the beginning of the main branches on the tree. Go to the other layer with the cone tip and repeat steps with the drag tool until you like what you see. Cut both of the main branches and paste them back into the same layer with the trunk. Under the Construct tool, use 'm' to bring up the merge point tool and click OK. | ![]() |
| 3. Keep repeating the above steps until you have something that looks like a tree. | ![]() |
| 4. Use the bend and rotate tool to make the branches look a more organic look. Bend and rotate to you liking until your tree outline looks good to you. | ![]() |
| 5. After your tree starts looking like a tree, go into polygon mode and select the areas with the main 'Y' parts of the branches. Cut and paste into a new layer. | ![]() |
| 6. In a new layer, use the pen tool to create 3 point polygon that just about encompasses the 'Y' portion of the branch. Do this to all the joints. | ![]() |
| 7. Select the layer with the triangles, move the triangles so that they are in front of the branches. Press the 'crtl' key while moving the triangles back so the alignments with the branch joints won't be lost. Now select the branches as the foreground and select the layer with the triangles as the background. Go to the Multiply menu, choose the Drill tool, choose the Slice option and pick the Z axis. Click OK and this should cut just the joint partion of the branch. | ![]() |
8. Select, cut, and paste the each individual joints into a new layer of its own. Be in polygon mode and select the part of the brance that doesn't connect to the main branch. Cut those polygons and paste into a new layer. Now select the part of the branch in the previous layer as the foreground. Select the layer with the cut and paste piece as the background. Under the Multiply tool, use 'B' to bring the Boolean Tool menu up. Choose the Union option and click OK. Cut and paste this piece back into the layer where you got the 'Y' joints. Use the Merge Point tool. Repeat this step until all the 'Y' joints are finished. 9. After all the "unioning" is done, select all the 'Y' joints and use the Triple tool under the Construct menu. Select all layers beside the main trunk part and then cut and paste into the layer with the main trunk. Again, use the Merge tool. |
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| 10. You can again use the bend and/or rotate tool to reshape the tree branches. Select all the polygons of the tree except the most bottom polygons and use the Triple tool. | ![]() |
| 11. Under the Construct tool, select the Subdivide tool. Choose the Metaform option and input anything between 0.1-0.2 into the Fractal imput field. Click OK. This will give the tree a more organic look. | ![]() |
12. Press the 'Tab' key for subpatching and you have you tree. Save. |
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| 13. For texturing, you can use the numbers is the picture as a guide. I got these setting from a tutorial by Dave Jerrad. | ![]() |
| 14. This is the texture option under 'color'. Use the Fractal Noise preset. Adjust like in picture of whatever you think is nice. | ![]() |
15. This is the texture option under 'bump'. Use the Crumple preset. Adjust like in picture of whatever you think is nice. |
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This is the basic way to make a tree (without leaves) |
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