Bump
Map Tutorial |
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by
Chris Peterson cpeterson4@mail.csuchico.edu |
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The main use of bump maps in any scene is to give the object a more realistic look. A bump map is a grayscale (black, white, and greys) picture that Lightwave reads as an elevation map. It takes the pixels which are darker and creates an indention into ur object. The lighter the pixels are, the higher elevation the indentions of the object will be. The color black is the deepest a bump map will indent. White on the other hand is the highest. In this tutorial I will show you how to create bump maps and apply them to your objects in Lightwave. |
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What you need: ***Please note that these methods are in most paint programs, however they might have different names or function keys*** |
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Step
1: Step
2: |
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| Step
3: Now create your texture using any tool you like. Then save it as "yourmodelname_texture.bmp" (or any other file format Lightwave will support). Here is what I created (its a thumbnail to reduce loading time. Click on it to see the full size texture.): |
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| Step
4: For this next section I used a scanner to get the exact skin type of an orange peel. You do not need to scan in order for a good effect, but I wanted mine to look as close to an orange as I could. So here is my scan: |
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| Step
5: Now select a portion of the orange that has a minimal amount of light hitting it so that your bump will not become too light. Then copy it (Default: "CTRL + C"). Here I showed the section of what part of the orange I used. |
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Step
6: |
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| Step
7: Now what you are going to want to do is take the magic wand tool and click on any part of the transparent region around your image. |
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Step
8: |
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9: Now you want to goto the Select > Inverse to revert your selection. The press the Delete key two times and this will give your image a blurred edge around it. |
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10: Now using the crop tool, leave a little bit (2 pixel) border around your now feathered image. |
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11: Now we will select the whole area by pressing "CTRL + A". After it is selected, go to Edit > Define Pattern. |
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12: Now create a new document (same dimensions as before 660x660). Use the color picker and paint bucket tool to fill the background of the image with a color that is close to your texture color. |
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..
...... Then you should get something like this (but bigger)
. ![]() |
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| Step
13: Now choose the paint bucket tool (used in previous step to fill the color) up towards the menus there is a tool bar with a few options on it. Select pattern and choose the pattern we created earlier. Then click on the layer. |
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Then |
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You should see something that looks like this now: |
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| Step
14: Now create a new layer and fill the new layer with the exact same pattern. After you do that use the move tool and slightly offset it so it blends in with your previous layer. (Make sure your Layer window is open by going to Window > Layers). If you look closely you can see the different layers are shifted to cover the gaps. Example: |
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New Layer:
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Move Layers Around: |
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15: Repeat step 14 until all of the area is covered with your texture so your background is no longer visible. Example of completely covered: |
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| Step 16: | ||
| After all of them are created you will now want to greyscale your image. To do so go to Image > Mode > Grayscale. Then when it asks you if you want to merge the layers click the Merge button. | ||
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| This should now give you something that looks like this: | ||
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| Page 01
- Page 02
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Bump
Map Tutorial by Chris Peterson |
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