CSCI 140 Final Gallery

3-D Computer Modeling 
CSCI 140 Spring 2003

Rocchi, Ian

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Ian RocchiFinal Scene
Birds of a Feather
 
Inspiration/Story

My Inspiration for this project came from many things, at the beginning all I knew I wanted to do was to make a scene with water.  From there it went on to what I could add to the water.  My initial reaction was a sea battle with pirate ships, however after failing multiple times at making any sort of ship look real, that idea was junked.  I then started looking through different tutorials on the internet and found a dragon tutorial, however this tutorial required some additional plug-in that I do not have.  This idea too was out; however I decided to model my own dragon.  This turned out harder than expected.  This left the scene quite empty and since I figured hey, dragons are modeled much like birds; I can modify a bird tutorial and make the dragon's body.  This failed miserably. So I did the tutorial, created some birds and added them to the scene fleeing from the dragon.  The title just popped into my head when I saw the flock of birds.  Birds of a feather flock together unless one is a dragon.
 
 
Objects:DragonIan
 Dragon BodyIan
 OceanIan (tutorial)
 BirdsNewtek
 SkyIan
   
References:Oceanhttp://www.naalsund.net/gfx/ocean_tut/ocean_tutorial.htm
 Birdslost url
 
Problems and Solutions:

Most of the problems originated from choosing very difficult things to model, I fixed this by modeling easier objects.  I also wanted to get some fire in the scene from the dragons mouth, however I couldn't actually get the fire to show up in the final rendering, however it did show up in VIPER.  The only thing I could do to fix this was to take it out of the scene.  To fix the problem with the dragon not having a body I made a simple one using multiple spline patches to give the wings shape, and rail extrudes to get the outline of the wing.  The body was done in a much similar manner.  Another problem I had was having gaps in the body and head of the dragon.  I do not know what caused this, and as such could not remove them for the final renderings.