Problems and Solutions:
The hardest thing I had to deal with was the posing of the robots, and trying to make them look natural, or at least somewhat believeable. As some of you might remember, I did a tutorial on bones, and I used bones to pose my robots, but sometimes all the contortions would end up tweaking the models. Sometimes I could get around this with camera angles, but other times I couldn't avoid it.
Also, I tried cel shading for the first time, and found that with the standard texture settings, it was pretty unimpressive. I found that you get better results from turning up glossiness, and other surface settings that result in a shiny appearance, like specularity, etc. That way you get highlights instead of just flat shaded surfaces.
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