Problems & Solutions:
The first problem that I ran into, and continually from there on, was the lighting. I wanted the light to come from natural locations (like the window and imaginary door). I solved this by toying with locations and intensity until I was happy with the final effect. Getting light into the desk drawer, without an overhead light, was also a problem. By moving the desk lamp over to the edge of the table I could shine it on the table as well as into the drawer.
Getting good transparency levels was quite a bit of work, as well as reflections. After messing with different settings for the different objects I am very happy with how everything turned out.
The molding along the bottom of the walls was really tedious and I'm very proud of it. However I am disappointed that it is hard to see in the final rendered scene. Another part that I am very proud of is the window. To add depth to a flat image I first made the window frame and added glass in the middle of it. Then I created a flat plain outside of the window and curved it around the room. The reflection in the window adds just the right touch to make it look more realistic. The last part of the picture that I am really proud of is the book on the desk, the spine especially. To get the pages to fold in where the binding is was a little confusing. I ended up using a couple of discs, that overlapped and then subtracted a cube from the book pages so that the discs could be seen better. Then I rotated each half of the book so that it would rest realistically on the table.
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