Techniques:
When creating the wood for the desk, I chose to go with a procedural wood texture. The trick with the procedural wood is to stretch it in one direction using the size parameters. This way the grain runs in a direction like real wood. Then you mess with the other parameters, until you get the desired result. I just cranked up the reflectivity of the material to give it a glossy wood look.
When I made the blinds, I modeled one of the blades first. When I got it how I wanted it, I hit c to copy the blade. Then I moved it up a little. Then I hit v to paste the old one back in. This left me with two blades. Then I copied these two, moved them up, and pasted again. This left four blades. I repeated this until I had the amount of blinds I wanted.
To make the desk, I used only Boolean operations. This is mainly because I was done with it's basic shape before we learned about extrude and bevel.
Problems:
I ran into some problems while making the name plaque. The drill tool was not giving me what I wanted, so I used the Boolean tool. To do this, I just created the text with the text tool, then extruded it. This gave me an object I could subtract out of the face of the plaque. I just had to make sure the plaque had enough polygons on the face to handle the Boolean operation. I couldn't get my glass to cast shadows. I figured it was because the glass was too transparent, so I turned this value down. This made the glass look fake. My final solution was to move the glass out of the light! Who says graphics is hard?
I had a problem putting textures on objects. They would always look black and white. The problem was I was putting the textures in the diffuse channel. This is the way many other modelers do it, but not lightwave. To fix the problem, I just copied the textures to the color channel.
The biggest problem I ran into, was the size and placement of my objects. When I modeled them, I didn't worry about how big they were, or if they were centered on the origin. This caused all kinds of problems. My books were 20 miles long at one point! I couldn't even zoom out far enough to see them. To solve this problem, I recreated the objects that were ridiculously out of proportion, and resolved to pay more attention to this problem next assignment.
|