Problems and Soluitons:
Emelia -The objects I created for the scene were the twisted perspective bed, the fat fish, and the snowman. The two biggest problems I ran into were flipping polygons, and too many polygons at times to even move the object around due to computer lag. I had a very hard time with the legs of the bed in particular. Every time I would try to attach them using a boolean function, some polygons would end up flipped, and I just couldn't figure out anyway to make them work for me. I encountered a similar problem doing the fins on the fish. Messing around with my objects like this, I did learn a lot more about the software's tools, however, and if I were to do the objects over from scratch, I have a few ideas now of how I might make it easier on myself. One very useful tool I discovered was the use of the metaNURBS function to sculpt out an object such as a fish's body. It worked beautifully, however the extra polygons did slow me down a lot.
Harley -The objects that I created were the trees, the snow, the ground, the silver fish, and the lighthouse. The ground is a square that I nurbed and pulled hill out of. The snow is just hundreds of points. The tree was created by making one leaf jittering it and multiplying it hundreds of times. The lighthouse took the longest and was the most difficult object to make expressly the spiral stairs. I had to make each step one at a time, rotate, and move each one.
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