CSCI 140 Desk Gallery

3-D Computer Modeling 
CSCI 140 Fall 2002

Wolfe, Ryan

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Ryan WolfeDesk Scene
Quite afternoon at home
 
I decided to do a simple desk scene in a typical home like setting.  I have done a similar scene before and hoped to improve on it.  Unfortunately many of my early objects were ate by the machines and I was forced to simplify them greatly.  I wanted to make the room look like one you would have in a nice older home with the windows looking out over a lush garden.
 
  
 
Objects
DeskRyan
LampRyan
GlassRyan
PencilRyan
RoomRyan
ChairLightwave
Textures
WallpaperStrawthief.gif (Internet)
GardenGarden.jpg (Internet)
 
Problems and Solutions:

I originally was going to have an ink well filled with in in the scene but the ink would render with holes and since no one knew why I abandoned that idea.

When it came to glasses I had remembered a different way to do them than what prof. Stienback taught us.  I went on to the internet and found a tutorial that showed how to take an object copy it into two layers, flip the polygons of one and combine them back together.  This makes it so you can mimic the refraction properties that the air and glass has as the light passes through each surface.

For some reason I could not turn on the reflections because the computer would freeze on me so all my glass in the scene is not realistic.

I wanted to make a texture that resembled carpet so I found an image in Lightwave of sand that I thought I could manipulate to look like carpet.  I used it as a bump map to create a highly bumpy surface.  I then lightened the image and played with the settings until I thought if looked like an off white carpet and used that as the texture image.