CSCI 140 Desk Gallery

3-D Computer Modeling 
CSCI 140 Fall 2002

Vesely, Adam

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Adam VeselyDesk Scene
Total Bliss
 
Inspiration:  The desk in this scene is a near exact replica of my very own.  Taking exact measurements, I was able to faithfully reproduce the  correct size and proportions of each piece of the desk while also managing to do  some finish carpentry by routing the trim and placing an accent strip of wood  blocks on the top surface trim. While my desk's surface is not very reflective at  all, I have always wished it had been, hence the reflective surfaces in my scene.   My lamp is somewhat based on a lamp that is in the living room of my home, but I  modified it a bit as the real lamp's shade is composed of hundreds of pieces of  stained glass, which I knew I couldn't recreate.  So, I decided to make my lamp  shade a nice blue with a full amount of translucency as to allow the light from the  light bulb to shine through it.  I created the glass shape to be similar to any  stereotypical martini glass.  At first I had made a simple tall glass, but I saw  early that it would look VERY boring compared to something even slightly more  interesting looking, such as a martini glass.  The pencil, of course, is my own that I made earlier this semester.  I made a set of two 8' high walls and a small floor  to surround my desk and objects as to not have them floating in space.
 
 
Objects
DeskAdam
LampAdam
GlassAdam
PencilAdam
RoomAdam
Textures
Woodhttp://perso.club-internet.fr/lemog/lemog_textures/acc_textures01.html#
Wallspicture of my home's wall
 
Problems:  While I had no truly earth-shattering difficulties ( >=( other than the computer lab's fun disk problems), I did run into a few problems here and there. For one, I had to figure out how to router the trim pieces of my desk.  I did this by creating small cylinders and overlapping them with my rectangular trim pieces and doing a Boolean subtract, leaving only the trim with the overlap from the cylinder   missing.  The main difficulty I encountered involved the interface of Lightwave. Many times, I knew what I wanted to do, but didn't know where the tool or option was in the program.  I wasted at least a few hours hunting for certain tools and options to allow me to change a few parameters.  These parameters included loading images for textures, setting the transparency and translucency of surfaces, and cloning multiple copies of a piece, such as my little blocks on the top trim.  I recommend the website I got my wood textures from to anyone looking for textures for most surfaces like wood, metal and water; they have a very nice selection.