I think the most difficult part of doing the scene is lighting. Objects can be better managed and implement when boxes of similar sizes and relative position are drew. Actually that's what I have done, I drew individual box for every object that I would be used in the scene and arranged them in positions where I want them to be placed. After that, I copy box into different layers and start implementing objects and used the boxes as guide for size and position. Once that was completed when transferring objects to layout, objects are not far from each other and sizes are relative. However, lighting is something else. Though I had a rough idea of what kind of light to use, which was spot light in this case, I could never get the light to show as it is in real life, if I use volume lighting it would display a beam of light, and we don't see that everyday, but if I don't use volume lighting I could barely see my light source. Therefore I decided to add another light to my lamp, a point light, because when we look at a lamp, the light bulb is usually the most luminous part. But point light didn't show very much in my case as well. That's when I play around and found Lens Flare, it creates a similar effect of a light bulb, though I had to change the radius rather small to prevent formation of an outer light circle.
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