# This is a sample default file for netrek. # Specify this file with: # netrek -r defaults # # If you do not specify a file, then .xtrekrc from your home directory # is used (if it exists). server: Wormhole port: 2592 color.red: tomato color.green: green color.yellow: yellow color.cyan: cyan color.light grey: light grey color.Rom: coral color.Kli: green2 color.Ori: light steel blue color.Fed: goldenrod color.Ind: aliceblue font: -misc-fixed-medium-r-normal--10-100-75-75-c-60-iso8859-1 bigfont: 12x24 name: Netherworld #password: YEAH RIGHT!!! keeppeace: on reportkills: on newPlanetBitmaps: off cloakchars: >< # COW-LITE STUFF dashboard: on # Galactic: 0 -- show owner, 1 -- show resoures, 2 -- show nothing showGalactic: 1 showmyspeed: on # Local: 0 -- show owner, 1 -- show resoures, 2 -- show nothing showLocal: 1 #PhaserMsg: 0 - none, 1 - all, 2 - team, 3 - indiv, 4 - kill, 5 - total PhaserMsg: 5 newDashboard: on showstats: off # playerListStyle # 0 Custom player list # 1 Old player list # 2 Traditional COW player list # 3 Kill watch player list # 4 BRMH Player list playerListStyle: 1 # metaStatusLevel # 0 Servers which have players but not a wait queue. # 1 + Servers with a wait queue. # 2 + Servers with nobody playing. (see NOTE1). # 3 + Servers which have Timed Out for the MetaServer (see NOTE2). # 4 + Servers which the MetaServer has not been able to connect to. metaStatusLevel: 4 # This is my keymap, but you *really* don't want it... keymap: wTeyWw # the default mouse button map #buttonmap: 1t2p # Useful monochrome stuff showIND: on showPlanetOwner: on enemyPhasers: 2 continuetractor: on sortplayers: on showTractorPressor: on showShields: on # showlock # 0=don't show # 1=galactic only # 2=tactical only # 3=both showLock: 3 updatesPerSecond: 6 fillTriangle: off extraAlertBorder: on netstats: off netstatfreq: 5 galacticFrequent: on varyShields: on tryShort: on # boolean UDP control things tryUdp: on udpDebug: off udpSequenceCheck: on # this is int range udpClientSend: 3 # 0=TCP 1 simple UDP 2 = enforced UDP (state only) # 3 = enforced UDP (state & weap ) udpClientRecv: 2 # 0=TCP 1 simple UDP 2 = fat UDP (state only) # 3 = double UDP (state & weap ) forcemono: off # Here I start messing around with window placement. # For *all* of the windows listed, you can specify if you want them mapped, # their geometry, and their parent. # When specifying geometry for text (and scrolling) windows, specify # in terms of characters wide and high. Specify size of a menu only # at your own risk (there is no real benefit to doing this). WaitMotd.mapped: on netrek.geometry: 1000x800+0+0 player.parent: netrek player.mapped: on player.geometry: 83x26+0+545 #message.parent: netrek #message.mapped: on #message.geometry: 80x20+510+545 review.parent: netrek review.mapped: on review.geometry: 80x20+510+545 # This puts the war window to the right of the options window. (Wow! Neat!) # war.geometry: +800 # This is demented. It puts the rank window near the bottom of the screen! rank.parent: root rank.geometry: +0+718 # This tells the program that I want my kill review window and my main # review window automatically mapped. In general, something like this # is not always safe to do. #review_kill.mapped: off #review.mapped: off # This will make your personal review window appear on the galactic map! (yucko) #review_your.parent: map #review_your.geometry: 80x20+0+0 #review_your.mapped: off # This will put the countdown clock to the right of your main window! (ugh) #quit.parent: root #quit.geometry: +1020+0 # The quit window, put on the bottom middle so no accidental quitting quit.geometry: +400+400 quit.parent: map # The team selection windows, put in their logical places # on the GALACTIC map! fed.geometry: +400+0 rom.geometry: +400+100 kli.geometry: +400+200 ori.geometry: +400+300 rom.parent: map kli.parent: map fed.parent: map ori.parent: map # Other windows: #fed - Fed selection window #ori - Orion selection window #rom - Romulan selection window #kli - Klingon selection window #local - Main fighting window #map - Galactic map #tstat - Tells your damage, etc. #warn - 1 line of warning messages #message - 1 line for sending messages. #planet - List of planets #help - help window #review_all - message window for messages to all #review_team - message window for messages to team #stats - graphical stat window (damage, shield, etc.) #option - The options window #wait - the title wait window. #count - the window holding the wait queue count #waitquit - the window holding the quit part of the queue window! # This should move the wait window to a less annoying place! wait.geometry: +0+0 wait.parent: root # my message macros # the first letter is for the key to press for the macro # the second is who to send to. A=all, T=your team, O=Ori, K=Kli, R=Rom, F=Fed # To enter Macro mode press 'X'. Then press the key of the macro mac.P.A: ping stats: %v msec lag, %V msec stdev, %y%% total loss macro.b.T: BOMB!!!! macro.d.A: DOOSH macro.g.A: GGGRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!! (tm) macro.o.T: OGG macro.O.T: OGG THE BASE #macro.S.A: S M A C K ! ! ! macro.w.A: WHAT macro.w.A: ever macro.s.A: SCHWING!!!! macro.j.A: J U I C E D ! ! ! mac.S.A: . .|'''.| '|| ||' | ..|'''.| '||' |' mac.S.A: . ||.. ' ||| ||| ||| .|' ' || .' mac.S.A: . ''|||. |'|..'|| | || || ||'|. mac.S.A: . . '|| | '|' || .''''|. '|. . || || mac.S.A: . |'....|' .|. | .||. .|. .||. ''|....' .||. ||. mac.m.A: %u (%h) promoted from larvae to maggot #lite.help: %?%S=SB%{/c%%!%?%a>0%{/c%!%}%} #lite.carrying: %?%S=SB%{%!%?%a>0%{/c%}%} #lite.base_ogg: /g/m #lite.pickup: /h #lite.help: %?%S=SB%{/c%} #lite.taking: /l /c #lite.save_planet: /l