# xtrekrc file for Netrek # version: .01 # date: 3-1-95 # The purpose of of this xtrekrc file is to have all the options available # to anyone who wants to make a change to the xtrekrc. This file will # bring up all the message windows. This will help in the area of newbies # not reading messages because they do not know how to get a message window # up. # If you have any changes, typos, fixes, additions, or any things # that were left out, please email me. I will try to make these files # grow with the clients, as the client grows. # EMAIL: jaime@diamondmm.com # NAME: Jaime Pirnie # Enjoy! # /-----------------------\ # | ### Login Options ### | # \-----------------------/ #-------------------- # Name # Your automatic character login name name: twinky #-------------------- # Password # Your default character login password password: twinkypass #-------------------- # Default Ship type # # Your default ship type # # AS = Assault Ship # BB = Battleship # DD = Destroyer # CA = Cruiser # SC = Scout defaultShip: CA # /------------------------\ # | ### Server Options ### | # \------------------------/ #-------------------- # Default Server port # Default server port to use port: 2592 #-------------------- # New Message Flags # Server-dependent. Should be on for all new servers newMesgFlags: on #-------------------- # Default Server # Name of the default server if the -h flag is not used server: calvin.usc.edu #-------------------- # Server Aliases # # Server aliases. Syntax: [server.alias: ] Replace x.y.z with full # server name, and specify . From then on you can specify that # server by doing 'netrek -h ' instead of the full server name. # Below is an alias for wormhole. server.wormhole: wormhole.ecst.csuchico.edu #-------------------- # Use RSA on a specific server # Use RSA on server x.y.z? NOTE: if x.y.z is aliased (server.alias: x.y.z), # use the alias instead. # Below it tells it to use RSA on wormhole. useRSA.wormhole: on # /---------------------------\ # | ### Technical Options ### | # \---------------------------/ #-------------------- # Don't Ping # Don't attempt to start ping packets from the server dontPing: off #-------------------- # Force Display type # # Force the display type for the client # NOTE: Windows client ONLY # # 0 = monochrome or 16 colors # 1 = 256 colors # 2 = 16/24 bit color forceDisplay: 1 #-------------------- # Force monochrome display # (actually, color is still used internally, but # the colors are chosen so that they map correctly to black & white.) forceMono: #-------------------- # Network statistics frequency # # Lag stats update # # 1 = least often # 2 = a bit more often # | # | # \|/ # 10 = most often # netStatFreq: 3 #-------------------- # Network Statistics # # Keep lag statistics # (Bringing up the lagmeter ('l') will toggle this anyway, but its there) netstats: off #-------------------- # Try UPD packets # Try to use UDP upon entering the game tryUDP: on #-------------------- # Try short packets # Try using short packets upon entering the game # (Windows client: This really help for SLIP connections) tryShort: on #-------------------- # UDP Client Receive # # How UDP packets should be received # # 0 = TCP # 1 = simple UDP # 2 = fat UDP udpClientReceive: 2 #-------------------- # UDP Client Send # # How UDP packets should be sent # # 0 = TCP # 1 = simple UDP # 2 = enforced UDP (state only) # 3 = enforced UDP (state & weapon) udpClientSend: 3 #-------------------- # UDP Debugging Level # Level of UDP code debugging. You may enjoy seeing debug trace messages. udpDebug: 0 #-------------------- # UDP Sequence Checking # Throw out UDP packets that arrive out of order. This is a good idea. udpSequenceChk: on #-------------------- # Updates Per Second # Number of updates (frames) per second (most servers limit to 5) updatesPerSecond: 5 #--------------------- # Use RSA binary varification. # If you turn this off you will not be able # to play on many servers. useRSA: on #--------------------- # I have no idea ????? Anybody know??! useTRports: # /---------------------------\ # | ### Features, options ### | # \---------------------------/ #-------------------- # Ask For Update # Get full update from server when you enter the game. This is a good # idea when using UDP and/or short packets. askForUpdate: on #-------------------- # Mouse Button Map # # Maps mouse buttons to key functions # Format: