| | Applied Computer Graphics Program Class Syllabus: APCG 110 - Computer-Assisted Art I | |
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| | APCG 110 is an introduction to computer graphics and art using the computer as a tool for the creation of static and animated images. Basic/Intermediate instruction is given in the tools of Bauhaus’s Mirage 1.5, a powerful painting, animation, and video layering program. Students use the computer as a tool for creating static and animated images. Basic instruction in design and color relationships is provided. Towards the end of the semester will focus on animation, from the essential "how to's" in the software as well as exploring the Principles of Animation. The writing component may include research reports from current graphics publications and/or attendance and discussion of art exhibitions, filling in the Area C – Art requirement. | |
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| | Provides an introduction to computer graphics and art. Students use the computer as a tool for creating static and animated images. Basic instruction in design and color relationships is provided. The writing component may include research reports from current graphics publications and/or attendance and discussion of art exhibitions. 1.0 hour discussion, 4.0 hours activity. This is an approved General Education course.
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| | - Develop and apply understanding of visual problem solving and replication techniques through application within the given digital medium.
- Produce digital art pieces, both static and animated, that comply with aesthetic and/or conceptual objectives discussed in lectures as well as through various research requirements.
- Demonstrate and apply an understanding of the digital graphic medium with respect to basic terminology, file associations, compressions, and transportation via networks, modern data drives and/or the World Wide Web.
- Locate appropriate sources for research projects by utilizing library archives as well as electronic databases including the World Wide Web.
- Analyze pieces of art from exhibitions of local and career artists of diverse cultural, gender, and medium-driven backgrounds.
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| | - An ability to create projects using a variety of design principles in creating successful compositions.
- An ability to use newly gained skills and knowledge of drawing, painting, blending texturing and shading techniques to create the illusion of three-dimensionality on a two-dimensional plane.
- An ability to apply theories of art, techniques and principles in making art using the computer as a medium, thus improving our creative capabilities.
- Improve vocabulary and general understanding of the conceptual and visual elements of art.
- Gain basic understanding of the production process for animation.
- An ability to apply basic principles of animation to create animated shorts.
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| | - Locate appropriate sources for research projects by utilizing library archives as well as electronic databases including the World Wide Web.
- Analyze pieces of art from a variety of sources including exhibitions of local and career artists of diverse cultural, gender, and medium-driven backgrounds
- Develop and apply understanding of visual problem solving and replication techniques through application within the given digital medium.
- Produce digital art pieces, both static and animated, that comply with aesthetic and/or conceptual objectives discussed in lectures as well as through various research requirements.
- Demonstrate and apply an understanding of the digital graphic medium with respect to basic terminology, file associations, compressions, and transportation via networks, modern data drives and/or the World Wide Web.
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| | If you must miss a class due to an important engagement notify me BEFORE you take leave... not after.
A vast majority of your grade is based on weekly assignments that you will execute in lab. In order to know what you are doing in lab you have to attend lecture for that week. Lab is work time - almost all of the instruction on tools and projects will be handled in lecture.
I do not take attendance… you are adults and it is your responsibility to show up to class on time and prepared... welcome to college :) I do however take your effort into consideration when grading assignments and effort works symbiotically with attendance.
This class moves quickly... do not fall behind!
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| | Assignments are weekly (sometimes longer) exercises that isolate specific tools and styles in order for you to gain the skills necessary to accomplish a project. They account for roughly 1/3 of the overall grade and there is usually seven of these.
Projects are to be treated as a Mid-Term and a Final... they will be a test of your skills acquired from prior Assignments. You will have two Projects that will combine for roughly another 1/3 of the overall grade.
Journals are a requirement in this class to fulfill the Area C General Education Requirement for exploration of gender/ethnic issues in the art world as well as to attend local exhibitions. Journals account for the final 1/3 of your grade. All journals will be submitted as Microsoft Word Documents, double spaced with 12 point font. | |
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| | 1) A USB Data Drive, also known as jump drives or flash drives, with a minimum of 1GB. It is HIGHLY SUGGESTED that you back up your assignments from your USB Data Drive on a CD or your own home PC weekly and even daily if possible! The computers in the lab are equipped with CD burners for your convenience. Always keep your files backed up!
2) A sketchbook is required... you'll be drawing in lecture as often as you're writing :) In lab, don’t waste your time at the computer… use your sketchbook to hack out quick ideas first… discuss them with me… then begin your assignment. Catching potential hang-ups in the beginning is far less painful than hours into a project.
3) If you are an APCG Major or Minor I highly recommend investing in a Wacom Tablet. Talk to me in person for further details.
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| | Late: There are no late assignments, projects, reports, etc. Industry deadlines are very real and very cutthroat, time to get used to that. All assignments are to be completed and turned-in by the due date and time. No late assignments are permitted with the exception of university policies regarding documented illness or emergencies. Revisions: If an assignment as been turned-in prior to the due date and time, revisions may be accepted for consideration up to one week after the official due date with a late penalty applied to the revised component. Turn-in Directories: Turn in directories will be posted on the website as soon as they are formulated. File naming: AssignmentName_Lastname_Firstname (ie. Still_Pereira_Frank) If you find you have turned in an assignment prior to the due date and you need to update the file on the Faculty Workspace you must change your filename to the following: AssignmentName_Lastname_Firstname1
Lab Policies: Students will be able to access the computers M – F from 8am to 5pm and sometimes later(It depends on how late a class runs in that lab). Policies will be discussed by your instructor on the first day of lab. | |
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| | "Digital Character Design and Painting" By Don Seegmiller Charles River Media ISBN 1-58450-232-0
"Digital Art" By Christine Paul Thames & Hudson ISBN 0-500-20367-9
"Perspective Drawing and Applications" By Charles O'connor Jr. Upper Saddle River ISBN 0-13-191466-9
"Artist's Color Manual: The Complete Guide to Working with Color" By Simon Jennings Harper Collins ISBN 0-8118-4143-X
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| | As instructor I reserve the right to change any component of this syllabus throughout the semester. | |
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