Applied
Computer
Graphics
Tutorials
Frank Pereira
3D Computer Modeling
Assignments
Calendar
Extra
Resource Links
Syllabus
Tutorials
Galleries
Classes
Frank Pereira's Home
Classes
3D Computer Modeling
Tutorials
Tutorials Spring 2008
Tutorials Spring 2007
Tutorials Spring 2006
Tutorials Fall 2005
Tutorials Spring 2005
Tutorials Fall 2004
Tutorials Spring 2004
Tutorials Fall 2003
Tutorials Spring 2003
Lab Tutorials
Tutorials Spring 2008
Top of Page
Category
Topic
Presentor
Tools
C_Bend Plugin
Nate Howard
Create Skin Tool
Alberto Guerra
Subpatch Weight Maps
Greg Haugen
Magic Bevel
Doug Hirth
ARC Tool
Paul Hoerman
Spline Guide Tool
Danyol Murphy
How to use the Treecage Plugin
Jeremy Woodward
Textures
Unwrapping in Silo 2.0
Sonya Ballas
How to Create Realistic Eyes
Max Giganti
Add Graffiti to a Brick Wall
Jachin Reilley
Blacksmith 3D Tutorial
Eric Keenan
Techniques
How to Model a Morning Star
Leif Dahl
How to Grow Ivy
Annette Dana
Using the Dielectric Node
Jeromy Maligie
Crazy Bump And Applying Normal Map Tutorial
Nicholas Baird
How to build a couch
Micheal Bluing
Creating a Bullet Shell
Ryan Brilliant
Creating Drapes
Basak Erol
How to Create a Laptop
Laura Jolly
Building Pillars and Arches
Scott Rogers
How to Make an Irregular Bucket
Alegra Vasquez
Lighting
Stained Glass Lighting and Texturing
Aaron Ross
Radiosity
Nathan Smart
Monte Carlo Radiosity
Miranda Lucier
Faking Radiosity
Andy Hasak
Environment
Creating Fog
Javier Leon
Create a Nebula
Raina King
Star Field
Sam Thompson
Sky Dome
Krista Yamashita
Other
Using Pixie Dust
Andrew Dutra
Hyper Voxels: Creating Smoke Trails
David Hyatt
Rain Splashes Using Particles Emitters
Yeng Lee
Cel Shading
Stephen Munoz
Volumetric Fire
Cameron Wiggam
Simple Landscape using Displacement Map
Tou Soua Xiong
Tutorials Spring 2007
Top of Page
Category
Topic
Presentor
Tools
Array Tool
Joshua Gaberial
Rail Extrude
Gary Angeja
Tools: Julienne, Smooth Shift and Taper
Tyson Hill
Toroid
David Brooks
Textures
Glass Window
Andrew Long
Glass Window
Veng Lee
Basic Surfacing
Charles Van Steyn
Surfacing
Kristen Rieger
Custom Metal Texture
Andrea Hagey
Seamless Textures
Pablo Barriga
Surfacing and Texturing Tutorial
Andy Rader
Caustics
Chris Funk
Techniques
Exploding Firehydrant
Adam Crowther
Pool Toy
Cole Reibin
Subpatch, Edges and Weight Map
Jason Young
Surface Baking
Thomas Uster
Composition
Evan Woolery
Grass with Point Clone Plus
Brad Sanders
Smoke Effect
Yun-Han Chin
Modeling Trees using TreeCage
Danny Murray
Tree Cage Tutorial
Rylan Utegaard
Making Rope
Jon Edwards
Making a Spartan Helm
Ian Williams
How to Make a Treasure Chest
Ramon Aguilar
Medieval Bridge Architecture
Ayla Richards
Reflective Puddles
Valerie Rodriguez
Jet Thrust Exhaust
Tyler Weber
Smoke using FX Emitter and Hypervoxels
Kathie Whalen
Broken Mirror Effect with a Bump Map
Will Owen
Camera Effects
Wes Newell
Digital Confusion
Aaron Vipperman
Making a Mirror
Lindsay Stallman
Stacking Papers
Alex Prator
Splines
Spline Modeling a Car
Cameron Myers
Spline Modeling - Tips and Tricks
Erik Sunderland
Lighting
Volumetric Lighting
Nathan Davis
HDRI Power
David Winston
HDR Rendering
Dan Schmittou
Lighting Theory
Jonathan Wondrusch
Environment
Weight Map Landscape
Sarah Delucchi
Planet Atmosphere
Farm Saechao
Sea and Landscape
Steve Beyers
Simple Terrain
Gerry Magana
Terrian with Endomorphs and Displacement Maps
Tom Ruiz
Ocean Waves with Displacement Maps
Shuting Yu
Other
Tutorials
Taylor Allread
Skelegons and Bones
Timothy Thao
Tutorials Spring 2006
Top of Page
Category
Topic
Presentor
Tools
Bevel Tool for Columns
Mike Stelmar
Point Clone Plus
Jeremiah J. Jones
Spline Patch Tool
Andrew Holifield
Plot 2D
Michael Sakuma
Particle Emitters
Chris Kincanon
Textures
Wood Texture
Lisa Kester
Clip Maps and Bump Maps
Heather Kellogg
Techniques
Vaulted Celings
Daniel Francis
Trees with Magic Bevel
Wade Corley
Trees
Brain Howland
Leaves
Katie Walker
Basic Animation
Ryan Crangle
Sword
Ji Her
Sword
Tiffany Comfort
Sword
Miguel Rivera
Creating Hair with Polygons
Sou Saechao
Making a Remote Control
Ryan Fitzpatrick
Lighting
Neon Lights
Stephen Wanders
Stain Glass
Cory Cofran
Environment
Weight Map Landscape
Cavan Riley
Weight Map Landscape
Brady Kennedy
Island - Landscape, Texture and Water
Teng Xiong
Fog
Frank Alvarez
Tutorials Fall 2005
Top of Page
Category
Topic
Presentor
Tools
Array Tool
Katherine Gray
Textures
Basic Gradient Texturing
Drew Barrows
Clip Mapping
Peter Rancatore
Bump Maps
Scott Washington
Glass Texture - Mirrors & Glassware
Todd Clark
UV Maps and Transparency
Rachelle Daniele
Techniques
Making a Light Saber
Chris Mauzey
Spline Modeling
Michael Steiner
Making a Book
Michael Miller
Pool of Blood
Larry Fodge
Modeling a Tree
Ben Posey
Hypervoxel Planet Ring
David Clish
Hypervoxel Fire
Kyle Goodman
Lord of the Ring 'Ring'
Reyna Arzola
Creating a Shotgun
Gabe Scott
Creating a Sword
Adam Bava
Creating a Pine Cone
Mai Yang
Lighting
HDRI Lighting
Richard Fleming
Camera
Lighting and Camera Settings
Shane Hilton
Environment
SkyTracer 2
Denielle Bonasera
Weight Map Landscape
Nathan Benmargi
Fog and Backdrop Effects
Sean Davis
Rigging
Basic Bone Tutorial
Timothy Thao
Tutorials Spring 2005
Top of Page
Category
Topic
Presentor
Tools
Array Tool
Michael Crabtree
Basic Positioning and Movement in Layout
Ben Hawkins
Lathe Tool
Kevin Alvarado
Rail Bevel
Brigitte Rocklein
Rail Extrude
Ashley Kremenliff
Extend Tool
Kenny DiGiordano
Textures
Glass
Josiah Koons
SasLite
Tou Lee Chang
Procedural Texturing
Ben Guastella
Multiple Texture Surfaces
Chris Burlison
UV Texturing
Jameson Marrs
UV Texturing (5 MB PDF)
Jonathan Lecoz
Compositing and Transparency Mapping
Garret Smith
Puddles
Erik Nichols
Techniques
Liquid in a Glass
Jinsheng Li
Point & Polygon Reduction
Nathan Harling
Making a Book
Eric Campbell
Making a Samurai Sword
Bryan Stephan
Making a Soccerball
Mario Martinez
Basic Subpatch Modeling
Dan Goudy
Sub-Patching and Weight Maps
Todd Brown
Symmetry and Sub-Patching (6 MB PDF)
Ken Allen
Making a Hat
David McSween
Basic Water Creation
Crystal Helman
Low Polygon House Plant
Jeremiah Gutierrez
Asteriod Field
Ken Hibdon
Cartoon Hand
Isidro Navarro
Realistic Eyes
Roxanne LaMar
Spider Webs
Megan Murphy
Lighting
Volumetric Lighting
Josh Burke
Fire
Matt Cervantes
Fire
James Devan
Glow Effects
Kong Vang
Lens Flare
Blake Gilmore
Neon Light
Jon Fischer
Camera
Camera Settings
Theresa Strohbin
Environment
SkyTracer 2
Allan Lace
Desert Landscape
Chris Joy
Rigging
Basic Bone Tutorial
Robin Kunstman
Programming
Basic L-Scripts
Suiling Rong
Tutorials Fall 2004
Top of Page
Category
Topic
Presentor
Concepts
Color Theory Tutorial
Chris Fravert
Tools
Bend Tool
Mark Griffin
Magic Bevel Tool
Jayme Ghisletta
Mirror Tool
Kate Stoddard
Quadsew Plugin
Peter Mazen
Funky Tools
Dave Cross
Textures
Water Damage Texture
Chris Distefano
Weight Map Shading
Daniel Hirsmuller-Counts
Simple Texture Mapping
Jeff Bohlin
UV Mapping
Juliana Correa
Sasquatch Lite Grass
Rusty Robbins
Water Texture
Jordan Nassie
Realistic Water Texture
Brandon Coomes
Bump Map
Garrett Okusako
Techniques
Basic Landscape Formation
Vanessa Diaz
How to Make Rocks
Mike Schulz
Magnifying Glass Tutorial
Christopher Maggitti
Spline Modeling
Steve Liebenberg
Airplane Modeling
Jon Spayer
Making a Robot with Bevel Tool
Jaime Meredith
Ancient Helmets
Scott Iverson
HyperVoxel Explosion
Mark Filanov
Creating Realistic Planets
Joel Tamblyn
Creating a Landmass
Curtis LaMalfa
Environment
HyperVoxel Basics & Cheap Fog
Chris Marrs
SkyTracer
Jeff Underwood
Lighting
Fake Radiosity Tutorial
Eugene Chung
Volumetric Lighting
Jerry Zigounakis
Torch Light
Vince Yamamoto
Rendering
Rendering Optimizations
Dan Krieger
Tutorials Spring 2004
Top of Page
Category
Topic
Presentor
Tools
Array
Jenny von der Lieth
Magic Bevel Tool
Luke Machado
Lathe
Kyle Crawford
Boolean Picture Frames
Tyler Pearson
Making a Mace
Mike Watson
Polygon Reduction (qemLOSS2)
Matt Hadidian
Powergons
Tracy Hamer
Organic
Making Character with Bevel Tool
Cheng K. Lor
Textures
Applying Textures by Gradient
Patrick Nelson
SasLite
Ester Johnson
Water Texture
Vanessa Payne
Creating a Sea Scene
Ben Borofka
Leaf Texture
Khue Vang
Basic UV Mapping
Dan Hembry
Lighting
Lightwave Lighting
Carl Mitchell
Rendering
ScreamerNet Rendering
Matt Berglund
Tutorials Fall 2003
Top of Page
Category
Topic
Presentor
Tools
Array
Bruce Longacre
Magic Bevel Tool
Ross Brier
Logos
Susan Cooper
Flying Disk
Jon Bartlett
Rail Extrude
Jason Elam
Spline Patches
Jamison Bloechl
Making a Fork
Koichi Kamiguchi
Subpatches
Rhiannon Stephens
Landscape
Height Maps
Clayton Headley
Landscape
Veasna Sok
Ocean
Ben Mitrovich
Sunset
Ross Hendrickson
Weight Maps
Francisco Cortez
Lighting
Radiosity
Brian Hawkins
Volumetric Lighting
Huy Lam
Organic
Flowers
Bee Thao
Modeling Organic Figures
Lindsey Anderson
Human Head
Kyoko Kubo
Making a Dolphin
Sean Ridgway
Modeling Squid
Ryan Loerzel
Textures
Procedure Texture
Nick Chia
SasLite
Cha Lee
UV Map
Kerry Larson
Undeclared
Aaron Dreifort
Alyssa Gibbs
Tutorials Spring 2003
Top of Page
Surface Baking
John Haren
Bump Map
Chris Peterson
Volumetric Lighting
Alisha Thayer
Rail Extrude Tool
Sherman Park
Bend Tool
Richard Gehrels
Scripting
Rob Abbott
Basic Lighting Skill
Yue Hu Ou
Camera Mapping
Charles Cooper
Array Tool
Chris Rogers
Transparency Texturing
Andrew Davis
Cathedral Ceiling
Jimmy Dickerson
Subdivide
Cristen Shull
Magic Bevel Tool
Marty Zankich
Creating Sizzling Lightning
Ian Rocchi
Creating a Bare Tree
Chue Yang
Smooth Shift
Nick Muraki
Grass
Jessica Orman
Cloth Tutorial
Donna Al-Ali
Magnet Tool
Laura Marshall
UV Texturing
Robert Dailey
Head Modeling
Jeremy Anderson
Eric Anderson
Advanced UV Mapping
Seth Wallace
Sky Tracer
Elizabeth Thomsen
Spider Webs
Ryan Taylor
Robot Movement
Hirotaka Takizawa
Rail Clone
Kentaro Nagase
Creating a Fork
Scott Lawless
Landscape with Weightmaps
Derek Scott
Bones - A beginners tutorial
Nathan Glynn
Plant Tutorial
Ross Hertzog
Ocean
Ryo Umeda
Spline Patches
Cole Ferrier
Water
Sandra Siu
Finger Nail
Jason Ragno
Organic Creatures
Jim Hillery
Fire
Kristin Kempa
Bones
Ryo Okuda
Blood Cells
Salvador Barrera
Lab Tutorials
Top of Page
Modeler
Basic Modeler