Applied
Computer
Graphics

Syllabus Frank Pereira's Home
 Frank Pereira
Frank Pereira's Home   Classes  3D Computer Modeling  Syllabus 
Class Syllabus: APCG 330 - 3D Computer Modeling    Class Description:    Course Objectives    Course Outcomes    Grading    Grading Policy:    Links   

Class Syllabus: APCG 330 - 3D Computer ModelingTop of Page

Instructor: Frank Pereira, M.A.
Office: OCNL 231/ Office: 898-5061
E-Mail: flpereira@csuchico.edu
Department Office: OCNL 215, Phone 898-6442 
Scheduled Office Hours
Web Page - http://www.ecst.csuchico.edu/~flpereira

Class Description:Top of Page

Description This course uses 3-D modeling and animation software in developing 3-D computer models and creating presentation of those models in story-telling still scenes. The tools, techniques, and topics studied will include basic and advanced 3-D modeling tools, 3-D scene layout, lighting, texturing, and rendering. 1.0 hour discussion, 4.0 hours activity.
        
Prerequistes APCG 110Computer Assisted Art I  
        
Textbook Essential Lightwave 3D v9by Timothy Albee, Wordware Publishing, Inc. 2007.
        
Materials USB Flash Disk and Internet Access
        
Recommended Materials obtaining Lightwave 3D for home use, this will give a student the ability to work outside of class.

Course ObjectivesTop of Page

  • All students will be able to analyze and solve 3-D modeling and scene creation problems, and to continually upgrade their knowledge and skills.
  • All students will be effective communicators (oral and written) and be able to function effectively as members of multi-disciplinary teams.
  • All students will have an appreciation for the individual and society concerns regarding 3-D modeling, scene development and artistic endeavors, and they will be aware of the impact of their work on the individual, and society.
  • Those students seeking to be applied graphics professionals will have the skills to use and design new and innovative composition that meet individual, business, and societal needs.

Course OutcomesTop of Page

  • An ability to apply knowledge of basic 3-D modeling and scene creation principles
  • An ability to design 3-D models and scenes as well as to analyze models and scenes
  • An ability to design 3-D scenes to meet desired needs and tell an effective story
  • An ability to function on multi-disciplinary teams to create effective 3-D models and scenes
  • An ability to identify, formulate and solve issues and problems involved in creating effective 3-D models and scenes
  • An understanding of professional and ethical responsibilities of creating 3-D models and scenes
  • An ability to communicate effectively to graphics professionals and to patrons
  • An ability to utilize the Web as a learning tool and resource
  • A knowledge of contemporary issues in 3-D modeling and scene development
  • An ability to use the techniques, skills, and current tools necessary for 3-D modeling and scene development

GradingTop of Page

AspectComponentDue DatePointsPercentTotal
ProjectsPencil Project30 January and 1 February 2008202.00%59.00%
Desk Scene Project25 and 26 February 200810010.00%
Group Project2 and 3 April 200820020.00%
Final Individual Project7 and 8 May 200820020.00%
Technique Tutorial10 March - 3 May 2008353.50%
Exercise TutorialsThoughout the semster353.50%
PresentationsPortfolio Presentation6 and 7 February 2008202.00%16.00%
Desk Presentation25 and 26 February 2008202.00%
Group Presentation2 and 3 April 2008303.00%
Final Presentation7 and 8 May 2008404.00%
Tutorial Presentation10 March - 3 May 2008505.00%
EvaluationsPortfolio Presentation Evaluations6 and 7 February 2008101.00%10.00%
Desk Presentation Evaluations25 and 26 February 2008202.00%
Group Presentation Evaluations2 and 3 April 2008202.00%
Final Presentation Evaluations7 and 8 May 2008202.00%
Tutorial Presentation Evaluations10 March - 3 May 2008303.00%
CritiquesCritiques of Desk Scenes7 March 2008505.00%15.00%
Critiques of Group Projects1 April 2008505.00%
Critiques of Final Projects19 May 2008 (Friday) 12:00 to 1:50 PM505.00%
Total100.00%
This schedule is subject to change during the course of the semester.
An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects (Presentations, Evaluations, Critiques, and Projects) of the class being necessary, but not sufficient to pass the class.

In this course you are being graded as an individual and you must do your own work.  Evaluations of collaborative work will be in part your contribution to the task as well as the overall execution of the work.  Academic dishonesty will result in failure for the assignment and may result in failure for the entire course.  See University policies:  Academic Honesty and Code of Student Rights and Responsibilities.

Assignments will be weighted by difficulty and will be graded on design, style, and completeness.  Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door.  Assignments must be turned-in at the time specified in the individual assignment.


Grading Policy:Top of Page

Class Attendance and Participation
 
  • Your course grade will be based on total points earned on project assignments, written assignments, quizzes, tutorials, and attendance.
  •  I do not take attendance except for critiques and lab tutorials …you are adults and it is your responsibility to show up to class on time and to be prepared to begin.  I do however take your effort into consideration when grading assignments and effort works symbiotically with attendance.
  • Students will have the opportunity to earn extra credit.

Absences, Excuse Policy and Late Work Policies:
  • Late:  There are no late assignments, projects, reports, etc.  All assignments are to be completed and turned-in prior to the due date and time.  No late assignments are permitted with the exception of university policies regarding documented illness or emergencies.
  • Revisions:  After an assignment as been turned-in prior to the due date and time, revisions may be accepted for consideration up to one week after the official due date with a 20% late penalty applied to the revised component.
  • Turn-in Directories:  Your individual assignment sheet will indicate what directory in which you need to turn-in your assignment.
                        File naming:  AssignmentName_Lastname_Firstname
  • If you find you have turned in an assignment prior to the due date and you need to update the file (again prior to the due date) you must use the file naming convention of:
                        File naming:  AssignmentName_Lastname_Firstname1

Written Assignments, Tests, and Critiques: 
 
Critiques are very important and not to be taken lightly due to their low percentage value in the overall grade point system. Critiques are probably the most important means of learning art, not only other people’s work but your own as well. It is vital that you constantly press your interpretations upon the art that you view as well as the art that you create.
 
Grades:
 
 Overall grades will be computed using the table below. 
A92 - 100C72 - 77.9
A-90 - 91.9C-70 - 71.9
B+88.0 - 89.9D+68 - 69.9
B82 - 87.9D60 - 67.9
B-80 - 81.9F0 - 59.9
C+78 - 79.9 

LinksTop of Page

·       Academic Honesty
http://www.csuchico.edu/sjd/discipline/honesty.html
           
·       Code of Student Rights and Responsibilities
http://www.csuchico.edu/sjd/discipline/studentRights.html#StudentResponsibilitiesA