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Frank Pereira's Home
Classes 3D Computer Modeling Syllabus
Class Syllabus: APCG 330 - 3D Computer Modeling
Class Description:
Course Objectives
Course Outcomes
Grading
Grading Policy:
Links
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| | | Description | | This course uses 3-D modeling and animation software in developing 3-D computer models and creating presentation of those models in story-telling still scenes. The tools, techniques, and topics studied will include basic and advanced 3-D modeling tools, 3-D scene layout, lighting, texturing, and rendering. 1.0 hour discussion, 4.0 hours activity. | | | | | | | | | | | Prerequistes | | APCG 110 | Computer Assisted Art I | | | | | | | | | | | | | Textbook | | Essential Lightwave 3D v9 | by Timothy Albee, Wordware Publishing, Inc. 2007. | | | | | | | | | | | Materials | | USB Flash Disk and Internet Access | | | | | | | | | | | Recommended Materials | | obtaining Lightwave 3D for home use, this will give a student the ability to work outside of class. |
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| | - All students will be able to analyze and solve 3-D modeling and scene creation problems, and to continually upgrade their knowledge and skills.
- All students will be effective communicators (oral and written) and be able to function effectively as members of multi-disciplinary teams.
- All students will have an appreciation for the individual and society concerns regarding 3-D modeling, scene development and artistic endeavors, and they will be aware of the impact of their work on the individual, and society.
- Those students seeking to be applied graphics professionals will have the skills to use and design new and innovative composition that meet individual, business, and societal needs.
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| | - An ability to apply knowledge of basic 3-D modeling and scene creation principles
- An ability to design 3-D models and scenes as well as to analyze models and scenes
- An ability to design 3-D scenes to meet desired needs and tell an effective story
- An ability to function on multi-disciplinary teams to create effective 3-D models and scenes
- An ability to identify, formulate and solve issues and problems involved in creating effective 3-D models and scenes
- An understanding of professional and ethical responsibilities of creating 3-D models and scenes
- An ability to communicate effectively to graphics professionals and to patrons
- An ability to utilize the Web as a learning tool and resource
- A knowledge of contemporary issues in 3-D modeling and scene development
- An ability to use the techniques, skills, and current tools necessary for 3-D modeling and scene development
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| | | Aspect | Component | Due Date | Points | Percent | Total | | Projects | Pencil Project | 30 January and 1 February 2008 | 20 | 2.00% | 59.00% | | Desk Scene Project | 25 and 26 February 2008 | 100 | 10.00% | | Group Project | 2 and 3 April 2008 | 200 | 20.00% | | Final Individual Project | 7 and 8 May 2008 | 200 | 20.00% | | Technique Tutorial | 10 March - 3 May 2008 | 35 | 3.50% | | Exercise Tutorials | Thoughout the semster | 35 | 3.50% | | Presentations | Portfolio Presentation | 6 and 7 February 2008 | 20 | 2.00% | 16.00% | | Desk Presentation | 25 and 26 February 2008 | 20 | 2.00% | | Group Presentation | 2 and 3 April 2008 | 30 | 3.00% | | Final Presentation | 7 and 8 May 2008 | 40 | 4.00% | | Tutorial Presentation | 10 March - 3 May 2008 | 50 | 5.00% | | Evaluations | Portfolio Presentation Evaluations | 6 and 7 February 2008 | 10 | 1.00% | 10.00% | | Desk Presentation Evaluations | 25 and 26 February 2008 | 20 | 2.00% | | Group Presentation Evaluations | 2 and 3 April 2008 | 20 | 2.00% | | Final Presentation Evaluations | 7 and 8 May 2008 | 20 | 2.00% | | Tutorial Presentation Evaluations | 10 March - 3 May 2008 | 30 | 3.00% | | Critiques | Critiques of Desk Scenes | 7 March 2008 | 50 | 5.00% | 15.00% | | Critiques of Group Projects | 1 April 2008 | 50 | 5.00% | | Critiques of Final Projects | 19 May 2008 (Friday) 12:00 to 1:50 PM | 50 | 5.00% | | Total | 100.00% |
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| | This schedule is subject to change during the course of the semester. | |
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| | An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects (Presentations, Evaluations, Critiques, and Projects) of the class being necessary, but not sufficient to pass the class.
In this course you are being graded as an individual and you must do your own work. Evaluations of collaborative work will be in part your contribution to the task as well as the overall execution of the work. Academic dishonesty will result in failure for the assignment and may result in failure for the entire course. See University policies: Academic Honesty and Code of Student Rights and Responsibilities.
Assignments will be weighted by difficulty and will be graded on design, style, and completeness. Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Assignments must be turned-in at the time specified in the individual assignment.
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| | Class Attendance and Participation - Your course grade will be based on total points earned on project assignments, written assignments, quizzes, tutorials, and attendance.
- I do not take attendance except for critiques and lab tutorials …you are adults and it is your responsibility to show up to class on time and to be prepared to begin. I do however take your effort into consideration when grading assignments and effort works symbiotically with attendance.
- Students will have the opportunity to earn extra credit.
Absences, Excuse Policy and Late Work Policies: - Late: There are no late assignments, projects, reports, etc. All assignments are to be completed and turned-in prior to the due date and time. No late assignments are permitted with the exception of university policies regarding documented illness or emergencies.
- Revisions: After an assignment as been turned-in prior to the due date and time, revisions may be accepted for consideration up to one week after the official due date with a 20% late penalty applied to the revised component.
- Turn-in Directories: Your individual assignment sheet will indicate what directory in which you need to turn-in your assignment.
File naming: AssignmentName_Lastname_Firstname - If you find you have turned in an assignment prior to the due date and you need to update the file (again prior to the due date) you must use the file naming convention of:
File naming: AssignmentName_Lastname_Firstname1
Written Assignments, Tests, and Critiques: Critiques are very important and not to be taken lightly due to their low percentage value in the overall grade point system. Critiques are probably the most important means of learning art, not only other people’s work but your own as well. It is vital that you constantly press your interpretations upon the art that you view as well as the art that you create. Grades: Overall grades will be computed using the table below. | |
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| | | A | 92 - 100 | C | 72 - 77.9 | | A- | 90 - 91.9 | C- | 70 - 71.9 | | B+ | 88.0 - 89.9 | D+ | 68 - 69.9 | | B | 82 - 87.9 | D | 60 - 67.9 | | B- | 80 - 81.9 | F | 0 - 59.9 | | C+ | 78 - 79.9 | |
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