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| | The scheduling format for APCG 331 is one (1) hours per week lecture/demonstration, and four (4) hours per week lab activity.
Check here for the Class Schedule to find what time your section meets for labs.
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| | Prerequisites: APCG 110- Computer Assisted Art I, APCG 117- Storyboarding and Concept Design , APCG 330- 3D Computer Modeling
Studios and game developers are increasingly using polygon modeling tools in the creation of their projects. This course is a comprehensive look at the complete suite of polygonal and subdivision surface modeling tools. Instruction introduces the entire work flow of surface and character modeling techniques, beginning with primitives and working into complex, finished models. This course will also cover referencing, anatomy, basic uv layout, and fundmental rigging. | |
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| | Students will be able to:
- apply artistic skills to visualize, sketch, construct and sculpt a 3D character.
- discuss and apply topology of the model and the use of various modeling techniques and wolkflows to create a 3D character.
- recognize and apply fundamentals of the human anatomy to a modeling workflow.
- learn the fundamentals UV layout to create UV maps for a 3D character.
- use next generation 3D modeling and texturing program that gives its users an extreme level of control in creating richly-detailed digital models. Using a pressure-sensitive tablet, students will be taken through the complete process of organic sculpting.
- use fundamental skinning and rigging techniques to assist in posing a 3D character for dramatic effect.
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| | The course grade is based upon the student's total points with the following approximate percentage breakdown. | |
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| | | Aspect | Component | Points | Totals | | Projects | Raptor Tutorial | 10 | 80% | | Joan of Arc Tutorial | 30 | | Zbrush Project | 20 | | Final Project (Humanoid) | 40 | | Presentations & Weeklys | . | 20% | | Total | . | 100% | | This chart is subject to change during the course of the semester. |
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| | An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects (Midterm, Critiques, Projects, Tutorials) of the class being necessary, but not sufficient to pass the class.
In this course you are being graded as an individual and you must do your own work. Academic dishonesty will result in failure for the assignment and may result in failure for the entire course. See University policies: Academic Honesty and Code of Student Rights and Responsibilities.
Assignments will be weighted by difficulty and will be graded on design, style, and completeness. Assignments are NOT turned-in to the Department Office. Assignments must be turned-in at the time specified in the individual assignment.
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| | - USB Flash Drive with a minimum of a 1 GB or greater. Always keep your files backed up!
- Recommended: obtaining a 3D modeling software - Silo 2, Zbrush, and either Maya or Lightwave for home use, the student will need to work outside of class!
- Pressure sensitive drawing tablet.
- Reading material will be given in class.
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| | Class Attendance and Participation - Your course grade will be based on total points earned on project assignments, tutorials, critques, and attendance for weeklys.
- I do not take attendance except for critiques and weeklys & you are adults and it is your responsibility to show up to class on time and to be prepared to begin. I do however take your effort into consideration when grading assignments and effort works symbiotically with attendance.
Absences, Excuse Policy and Late Work Policies: - Late: There are no late assignments, projects, reports, etc. All assignments are to be completed and turned-in prior to the due date and time. No late assignments are permitted with the exception of university policies regarding documented illness or emergencies.
- Revisions: After an assignment as been turned-in prior to the due date and time, revisions may be accepted for consideration up to one week after the official due date with a 20% late penalty applied to the revised component.
- Turn-in Directories: Your individual assignment page will indicate what directory in which you need to turn-in your assignment.
Folder name: AssignmentName_Lastname_Firstname - If you find you have turned in an assignment prior to the due date and you need to update the file (again prior to the due date) you must use the file naming convention of:
Folder name: AssignmentName_Lastname_Firstname1
Critiques and weeklys: Critiques and weeklys are very important and not to be taken lightly due to their low percentage value in the overall grade point system. Critiques are probably the most important means of learning art, not only other people's work but your own as well. It is vital that you constantly press your interpretations upon the art that you view as well as the art that you create. Grades: Overall grades will be computed using the table below. | |
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| | | A | 92 - 100 | C | 72 - 77.9 | | A- | 90 - 91.9 | C- | 70 - 71.9 | | B+ | 88.0 - 89.9 | D+ | 68 - 69.9 | | B | 82 - 87.9 | D | 60 - 67.9 | | B- | 80 - 81.9 | F | 0 - 59.9 | | C+ | 78 - 79.9 | |
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