[NormalView] ;VisibilityScale=150 // Extend visibility to 150% of normal HiRes=1 // Enable 800x600 and higher [Debug] TrackFPS = 1 //Display FPS and polygon count [D3D] ;Zbuffer=1 //Used for 1024x768 if more then 4MB of video memory is availible. TripleBuffer=0 //Change to 1 to improve speed on cards with 8MB of video memory. ;Leave zero for Voodoo. MipMaps=1 //Enable hardware MIPMAPing LargeAssets=1 // Use ENHANCED large textures ;PreLoad=1 //Pre-load all textures before mission start. Only set if there is 9MB of ;texture memory (not Voodoo2!) ;loadsprites=1 //This will preload all the sprites. Use this if you do not have ;enough memory to preload all textures. ;RadarType=7 //Draw radar as lines instead of textured poly. Use this setting on AGP ;machines if the framerate is jerky. ;halftexel=1 //use this setting if your text is garbled (Rendition/Nvidea) ;alpha=0 //turns off 16bit assets with alpha blending. Use on ATI or other cards that do ;not filter alpha assets. ;SplitZBuffer=1 //If sniper camera is green